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Badmon

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Everything posted by Badmon

  1. Okay, thanks yeah I think I wasn't too clear I was talking in terms of sensor inaccuracy. The Razer Viper Mini has a DPI variation of 10%, so at 400DPI you would have a max difference of +- 40DPI. However, if I increased my DPI (hypothetically) to something like 12800DPI would that mean I'd have a DPI variance of +-1280DPI or +-40DPI?
  2. Does that mean if for example I used 1280x720 (16:9 stretched) the sensitivity will be different to native 1920x1080 although they have the same aspect ratio?
  3. Ohh so if I left it at mdh 0% I wouldn't get the correct value for hipfire. I feel that'd be a neat feature to implement into the 16:9 black bar aspect ratio, will make it useful to calculate resolutions for lower fov games in the future Also one LAST question lol since I convert from windows to games I'm unable to use 360 distance so is the only way to convert from windows to lower fov games, is to: Convert desired game sensitivity (e.g csgo) to windows(different dpi and wps) Use desired game sensitivity (csgo) to convert sens to all other games Would this be the same as matching all games with windows? Thanks one more time
  4. Hmm thanks shouldn't the calculator automatically change your 103fov game sensitivity to the same 360 distance as the 106.26fov one instead it leaves it as if you were playing valorant on native so the 360s don't match
  5. So sorry if I got this wrong this info is all new to me But when I set my res as 1810x1018 and aspect ratio to 16:9 black bars in VALORANT does that mean I have the same focal length as in csgo even though the fovs differ Which will mean my sensitivity still won't be the same 360 distance but it'll feel the same? If I'm wrong could someone post the correct way to calculate the right sens when emulating the same fov as for me I seem to get the same value as native. Thanks
  6. So after finding out that you can get the same 360 distance for valorant and csgo I tried it in the calculator however, the suggested res of 1810x1018 doesn't give the same 360 distance as my input even when I selected "16:9 black bars" instead I get an extremely low 360 distance. Can anyone explain this? Thanks!
  7. Thanks! That was an interesting read for sure, defo gonna do some research into this as it seems ive barely scratched the surface
  8. Oh actually you should only set it to 16:9 black bars if you're playing on an ultrawide monitor if not use native Also windows/2d and hipfire is better set to 0% as well so your tracking aim is consistent in all games as 100% is more suited to flicking aim which isn't reliable. So in summary this is what I believe to be the best conversion for windows to valorant or any game in general:
  9. Yes I also convert from Windows to games with 0% monitor distance and got 1.072 for my sens. However, I found 400dpi at 1.072 was too high of a 360 so I run 300dpi and its the sweet spot for me at VFOV of 73.74. Also I spotted you use Monitor distance vertical for ads/scope however, I think it's better to use all conversions as monitor distance horizontal 0% or all monitor distance vertical 0% otherwise its kinda messy and confusing. Just my two cents though
  10. Bro the best universal thing for converting between games of different fovs is to monitor distance horizontal 0% everything as it makes your tracking aim practically the same So dont use 133% at all just 0% also 0% is the same zoom scaling as 0.818933 in csgo
  11. Use monitor distance horizontal 0%
  12. sorry I don't know whether this is bs or not but I feel like FOV: 90 isn't actually vfov:73.74 hfov:106.26 but more like vfov: 58.72 hfov: 90 especially as fov 90 in csgo seems so much more zoomed out than fov 90 on apex. Could all be in my brain though
  13. rip lol I don't know then, when I used 2.2 400dpi in csgo I thought it wasn't too bad personally
  14. hit the gym and work on your conditioning maybe that'll stop you getting tired
  15. so do you mean if I was converting from windows to Fortnite and my game was stretched I would use "monitor distance - vertical 0%" instead of horizontal? Since the vfov only changes
  16. was wondering if the hunting rifle sensitivity is different or the same to the sniper or scoped sensitivity as the fov decreases when zoomed in
  17. you have to update the editor a new one was released for patch v4.5
  18. hey can you still use this method even if you use a stretched resolution ingame but the standard 1920x1080 in windows? Thanks
  19. So overall whats better 0% mm or 56.25% theoretically? Thx
  20. So would my sens still be the same as it is in csgo if I leave it as it is or do I need to change it because of the update to the calculator? ty
  21. Use your 360 degree hipfire sens for all your scoped sensitivities. Supposedly this matches the zoom sensitivity to csgo if you use a zoom_sensitivity_ratio of 1 However, if you use another value for zoom I think you use this spreadsheet: this Google spreadsheet Credit to: Vols and Jezuz If you use zoom_Sensitivity_ratio 1 your values should be all the same like this: Normal: 0.010890 VehicleDriver: 0.010890 Targeting: 0.010890 Scoping: 0.010890 Scope2X: 0.010890 Scope4X: 0.010890 Scope8X: 0.010890 Scope15X: 0.010890
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