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Quackerjack

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Everything posted by Quackerjack

  1. Hi guys, So for me as clarification, monitor sizes changes the sensitivity but aspect ratio changes keep the same sensitivity. But if i get black bars with 4:3 resolution, the screen size is effectively reduced so it would be the same as change to a smaller monitor. I dont understand this, someone can help me out?
  2. but for cs 1.6 to csgo its right that the sens is the same? Or i have to account in the fov change?
  3. so there is no reason to calculate with blackbars cause the sensitivity is the same from 4:3 to 16:9 was just wondering why it gives different results.
  4. Hi guys, why this give me different sensitivities? The fov is the same? https://www.mouse-sensitivity.com/?share=efcd51ec99d9710d243f015ac6132a4d https://www.mouse-sensitivity.com/?share=36fd165c58eb995e190737962a025813
  5. Is the Math correct then? Since Monitors are Not squares
  6. Iam still unsure if aspect ratio change anything. Like what is when the 23.5 Monitor has a different aspect Ratio then the 24.5?
  7. Yea if you go to a smaller Monitor lower sens as he showed in the calculator if you go to bigger monitor you have to increase your sensitivity
  8. You can set it as Fullscreen here without Blackbars. Then the Res get stretched but without aspect change Maybe this explains better what i mean:
  9. If you play in fullscreen. Valorant dont change the Fov for vertical and horizontal if you change aspect ratio. In csgo if you change aspect ratio it changes the horizontal fov. So 1280x960 is not a 4:3 resolution in Valorant. 960 is the same but the 1280 must be changed to a new number so it actually shows a 16:9 resolution. Otherwise the fov in h-fov has to change when 1280 is kept.
  10. mh sadly not 1280x720 looks different to 1280x960.
  11. so this means 1280x960 isnt actual 4:3. Its just a 16:9 resolution. But which one? 1366 x 768 maybe?
  12. https://www.overclock.net/threads/an-overview-of-mouse-technology.1251156/ Really nice to read especially the Part about cpi
  13. What real resolution is 1280x960 in Valorant? Since it isnt stretched or blackbars. Is it then 16:9?
  14. I like the idea behind this but in practice i think its not worth.(for most) Maybe for the high sensitivity users its good. You need at 400dpi already a sensitivity of 3.34 ingame. What if this is to high for you? You lower your Desktop dpi to 300 then? Its the same with all other methods to match 2D to 3D, 2D becomes extrem slow and 3D extrem fast if u try to match. Except you play on an extrem low FoV Game than this will becomes Great
  15. One thing is still to mention. If you want the same feel on Desktop you should also disable Rawinput in your game options otherwise it will feel always different to windows. I dont say rawinput adds input lagg or dont work.(it does what its supposed to do) But Rawinput change the way your Sensitivity behaves. Try to do small and big Circles ingame with Rawinput on and off and you will see the difference.
  16. Maybe, but he said Zoom Ratio / Sensitivity. Example Zoom factor 2 needs a devide in sensitivity/2. Sounds Logic for me. And thats how csgo scale its zoom sens if iam right
  17. So you say 133.333 MDV like Basic csgo hip to ads is the best?
  18. Yea but sadly you just can set m_customaccel 1 2 or 3. Which are all positive
  19. Calculate to new monitor: Calculate same effective sensitivity, find your current ratio of effective sensitivity/screen height (like 1800 DPI / 1200 = 1,5) and then plug in your new monitor height, for example 1080p * 1,5 = 1620. Your new dpi for the monitor would be 1620dpi ingame sensitivity stays the same 4.37. Now calculate sensitivity to new dpi: 1620*4,37 = 7.079,4 7.079,4/800 = 8,84925 ~ 8,85 <-- this is your same sensitivity with 800dpi.
  20. ya as i said thats just my theory. Everybody should go ofc with that what works for him
  21. i think thats excat the wrong way. U choose your sensitivity by a comfortable 540 degrees feeling (so for navigating) but u should set your sensitivity for comfortable aiming and get used to the new navigating. But thats just my opinion/theory. I also disagree with matching hipfire fovs beetween different games. Cause some games just need lower fovs (or you cant even change the fov) and some games are better to play in high fovs.
  22. I had the same problem i always switched. Good thing is i can play with high sens and really slow sens now but i also didnt know what i like the most. Low sensitivity, aiming was so easy ingame but navigating was a pain. High sensitivity was perfect for navigating and movement but i overshoot a lot in games like Valorant or Csgo for games with ADS System like bf or apex it was fine. But i also wanted to use the same sensitivity in different games. So i changed and changed my sensitivity... So i did this: I went in Csgo or go Valorant and shoot the bots just in front of you. Get a sens that feels perfect for that. Do slow and fast target switching. If u find your sensitivity u will may notice it is really slow so you cant navigate well but you hit the enemies in front of you perfect. Its hard work at the start but stay with that sensitivity u will learn to use your arm and later it will feel natural for you. Now you got a good sensitivity for slow based games. For games that are a bit faster like apex i just put the FoV higher and calculate my csgo sens with MDH 0%. Since your FoV is higher in this game now your sensitivity will be faster. Now important stick to this sensitivity. It will feel at the start sometimes not so good just do 10mins warm up. One thing that helped me is to put my dpi lower (from 800 to 500 for me) so i also have to use my arm on the desktop. My english is not better hope u understand
  23. the VFOV is a fixed settings u cant change that. But indeed the HFOV will change if u change resolution to stretched. But as we know stretching resolution dont change the sensitivity. So just calculate with MDV 0%.
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