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kittawat

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  1. bug? ads slider in r6 still max out at 200 tho
  2. more question.... is raw input still not working properly in r6 right now? the last time i check in this thread dpi wizard said it still have issue.
  3. question : if i change the fov here with the decimal point in GameSettings.ini, will it actually use this value as VFOV in game or it will get rounded up to 71 anyway? in the past i think it gonna get rounded up because of ui in in-game setting page.
  4. https://www.mouse-sensitivity.com/?share=81378324799714700b32107ea06f0fef try this. i use monitor distance horizontal 75% from 90 degree horizontal fov of csgo to valorant 103 degree horizontal. i think horizontal mouse move will feel pretty close but vertical is quite off
  5. I aware of that too. I do know each zoom scope's FOV are tied to hipfire FOV that is why i use in the conversion. also thank you for answering my first question. I understand that you were trying to help me so I dont get anything wrong from using the tool on this website but I am pretty sure you still dont understand what were i going to do with the drone's FOV and that is probably my fault because i miscommunication on the post early on.
  6. OK. would you mind if i ask you to point out what wrong with this conversion? assume i already know drone's FOV and the 360/cm of drone and hipfire is the same number.
  7. I think you missed my point entirely. ^ is why i want to know the FOV of drone so i can use that to be my hipfire FOV instead. because both have the same 360/cm (right? i still not sure) but with different FOV. you dont have to worry about my other setting because i think i know how to use monitor distance as a scaling method for different FOV. and the reason why i use ADSMouseMultiplierUnit=0.008 it give less Max discrepancy across all scope in r6. the slider and the ingame file only read the integer for ADSMouseSensitivity[zoom number]x.
  8. that 73.74 is not possible on R6S setting. and the reason why i use 82 back then( 3 years ago) because it will gone down to 73.80 after ADSing and i used to aim practice in aimbotz csgo map. i see no point of match r6 hipfire and csgo hipfire because r6s hipfire is random. also i think it does not matter what the fov i use because the monitor distance horizontal 75% (133.33333...% vertical) will compensate for that anyway . so 90 or 82 or 73.74 whatever it does not matter now but my only problem is the drone and camera FOV is not change with ingame FOV setting . SO if i know the Fov of drone and camera i will able convert from that instead. maybe you might be able you point me to how to measure the fov with logitech Lua sdk (there was post by DPI Wizard but i cant find it anymore.) thank you
  9. yes i knew that since 2 year of r6s. that is also why i was playing with only 1x scope and in-game = 82 for a long time because 1x with 82 fov give the same fov as hipfire in csgo after ADSing. this is what i actually want >>>> assume that hipfire and drone use the same sensitivity then i will just gonna change my hipfire FOV (in-game FOV setting) to match the fov of drone and redo all the convertion again. also here is my set up https://www.mouse-sensitivity.com/?share=9ea2bbaebf1363de310a87565988e142
  10. what is the FOV of drone and camera in R6S? my sensitivity felt off sometime after use the camera or drone. maybe i might try to match the ingame FOV and sens base on drone/camera FOV with 75% monitor distance horizontal from csgo sens and FOV instead of what i currently using (90) also here is my setting covert from csgo 16:9 to r6s 16:9 in-game FOV = 90 with 75% monitor distance horizontal MouseYawSensitivity=50 ADSMouseMultiplierUnit=0.008 MouseSensitivityMultiplierUnit=0.001360 MousePitchSensitivity=50 ADSMouseSensitivity1x=134 ADSMouseSensitivity1xHalf=159 ADSMouseSensitivity2x=165 ADSMouseSensitivity2xHalf=169 ADSMouseSensitivity3x=172 ADSMouseSensitivity4x=174 ADSMouseSensitivity5x=177 ADSMouseSensitivity12x=179
  11. what mouse_zoomed_sensitivity_scalar_7 is for?
  12. does cypher camera got the same sensitivity and fov as hipfire?
  13. this should be right. if it still felt too slow change hipfire/look [monitor distance] [75%] to [100%] edit. this would be better since valorant use monitor distance 100% horizontal. so why not use it in cod too
  14. cry? dude not all people can play with MDV 100% or other any number. it might even messed up their muscle memory. i do really want all FPS devs to take a look at how cod MW/WARZONE does about its in-game sensitivity. you can basically change the MDV in game. by far the worst i have seen is in R6.in R6 acog and 1x scope are done just like they have no idea what to do about the scaling for these two scope.
  15. Splitgate: Arena Warfare is now open beta on steam! https://store.steampowered.com/app/677620/Splitgate_Arena_Warfare/
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