Jump to content

hellothere

Members
  • Posts

    60
  • Joined

  • Last visited

Recent Profile Visitors

922 profile views

hellothere's Achievements

  1. can't change the monitor size of the second game, I wanna match sensitivities for different screen sizes as well =)
  2. I want to be able to edit the monitor size in the second 'game' so i can basically match my sensitivity for different monitor sizes. Thanks!
  3. It being more snappy makes more sense actually. But at distances it may be harder to finely adjust.
  4. Okay so what if you want to match a lower distance from the center of the crosshair to a closer point. So say if you want the linear sensitivity on windows desktop to match the sensitivity of CSGO in a 90 FOV world 5cm away from the crosshair. I did personal tests using a ruler etc. and found out that if you want to match windows sensitivity with small movements on CSGO, the sensitivity would need to be 4. If you want to match bigger movements, the sensitivity gradually decreases. Could you maybe add a command or box to change the distance on the game of which to match the linear sensitivity? Or could you give me the formula you use to work this out. Thank you! Is this out yet?
  5. I know this wont effect it, but since the 4.0 update was released, there is no option for advanced mode.
  6. When you turn in a 3D world you need to go in a straight line to get a 360 measurement equal to the cm/360^ because arches cover more distance.
  7. Basically you can test this by using fov_cs_debug and putting it on 1 and then you can lower your sens until there is no jumping. This will make it so that there is smooth movement however when you are on cs_debug 90 which is default, this skipping wont be visible. By a rule of thumb, A sensitivity below 1 would remove pixel skipping I think. But a sensitivity of like 2 or 3 would not really be that noticeable.
  8. What would this be for csgo? (I use 1080p does res matter?) I have a g502. Also is the g502 really native at 12000 dpi and most responsive at that dpi?
  9. Thanks man. I am happy to know that the distance feature is going to come. Thanks man. Makes sense.
  10. Regarding this, I have tested measuring a certain distance by drawing on a lined piece of paper a straight line and followed that line and saw how far it would move (using very low dpi) and then checked how far it would move in CSGO. With the 2.515630 calculated by the calculators I have found that the distance moved on screen is lower in csgo than on windows. 2.515630 seems to be 70% of what the windows sensitivity is. I have therefore done 2.515630/7*10 and got around 3.59 and then lowered it to 3.5. This is much closer to the actual distance moved by the mouse cursor on windows to CSGO being 1:1. Please respond to this. Thanks.
  11. After reading: https://www.reddit.com/r/GlobalOffensive/comments/43urd4/why_0818933027098955175_is_the_best_zoom/ https://www.reddit.com/r/GlobalOffensive/comments/3q3cpm/you_are_using_the_wrong_zoom_sensitivity/ etc. I am confused as to what is the correct zoom sensitivity/ratio in order to match the normal sensitivity. In the first reddit post it says this "EDIT3: When I'm saying sensitivity, I am not refering to cm/360° but the distance your crosshair travels on your screen relative to the amout you moved your mouse. The only thing that matters when aiming." at the bottom of the thread. So I am doubting the 360/cm method that you use. Aside from that. Can you calculate what the correct zoom sensitivity should be? Both the x1 zoom sens and x2 as well as the AUG zoom and SSG53, scout etc. Thanks.
×
×
  • Create New...