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Hunt: Showdown 1896
Should be all that use that sight
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Hunt: Showdown 1896
Hi, they updated the zoom on the deadeye sight. can you check it?
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ONCE HUMAN
does the sens change based on camera distance? the conversion feels off. What distance did you do the measurements on?
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Valheim
Just in case anyone is having this issue, if you make a .reg file and put it on your desktop you can change your sens back quickly in case you need to change ingame settings. The game will respect registry changes midgame, so you can change graphics settings, etc. and then run the .reg and get your sens back. For example, what I have set up is Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\SOFTWARE\IronGate\Valheim] "MouseSensitivity_h2921938665"=hex(4):00,00,00,c0,60,e5,00,40 Replace the red letters and numbers with whatever sens you get in the calculator.
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Valheim
Is it just me or does it reset everytime you change a setting in the menu
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Fallout 76
@DPI Wizard I actually really feel comfortable with the ads scaling in this game. Is it based on a certain mdh?
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Focal Length Multiplier
Hi, I had read in a few threads about an idea that I think Drimzi had, where people might benefit from amplifying the 0% match (focal length) by a specific amount. For example, one might like to use 0% match but with a 1.1x (or 10%) multiplier. Is this possible to implement in the calculator?
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Borderlands 3
hows the ADS analysis going? is it based off of a %match for all scopes?
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Hipfire vs scope conversion
Hi. Here's my issue. By far the best method of scope conversion for me is 100% horizontal monitor match. My question is should I match the hipfire across FOV's at 100% or 0%? Example:. I play Black ops 4 at 120 FOV with 1.78 as my ads coefficient. When converting to CSGO or overwatch hipfire should I do so at 100% or 0% match?
- Battlefield 1
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Battlefield 1
my settings file keeps resetting to the last used ingame setting for mouse sens. Anyone know od a way to stop that? read-only doesn't work
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PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)
Hey Dpi Wizard, any update on matching the viewspeed to the third person FOV?
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PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)
the FOV's used to match at are first person. Any chance on a third person version? I use 3rd person when running around and for targeting
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PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)
any chance you'll get around to helping us figure out the sensitivities to use for 4X, 8x, and 15x to match monitor distance to normal? Also, any chance you could figure out a way to match the ADS sens ingame as well as in config? I'd like to match the ADS to my R6Siege Holo Sens
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Battlefield 1
This is why I wanted my screen match at 50% horizontal. Rainbow Six Siege is my game of choice and the game I am the best at. Its ACOG setting is matched at 50%, so it feels natural to me. Also 50% seems like the best compromise to me, as it limits the maximum distance from the correct value. In a sense, 50% is the most accurate if you average all of the possible movements. But if you're a tracking sniper, you may prefer somewhere around 5%. A flick Shotting AWPer might want something near 100%. I chose the all-rounder.
ccmike9
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