the sensitivty slider is moving in multiple of 3. is there a way i can edit it in the config to be more precise.?
like the slider would go from 1.00 to 1.03 then 1.06, 1.09 etc. ...
@DPI Wizard
Hello sir, Can i please know what method of conversion GTA V uses when i have "Fine aiming control" turn on. this is for when using right click to zoom in, it slow down the sensitivty. I'll like to find out what Monitor distance it is so i can replicate it in Overwatch. it doesn't seem to be mdv 0%.
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@DPI WizardAre we able to input more than . 3 decimal in the sensitivity box? some game will only display 3 on the option but internally can go further than 3 decimal. thanks
I feel like playing Aim training game with 103 FOV doesn't translate well over to overwatch unless I mess with the setting to something like 103.33333 FOV.
Is there a way to measure Overwatch actual FOV down to the last decimal digits? This might be the case similar to Widow and ashe FOV is not exactly 30 vdeg and 40 vdeg but 29.999ish something for Widow and 39.999 for ashe.
Hello DPI Wiz, Can you add FPOSU the 3d osu version. it has 360/cm as a method for sensitivity.
perhaps you can add the 360/cm to the calculator like how we have 360/distance right now.
Try playing Aim training game like aim lab or aim hero with different FOV than your main FPS game.
test each conversion method and see which of them drills you did in the aim training game translate directly to your game.
Thank you kind Sir Drimzi. this means alot to me ha, greatly appreciate your input.
however, this scaling method seems awfully slow. I still will be using the first method of scaling as that seems to really translate my aim from shoot the beat to other FPS game well.
I’m quite satisfied with the solution Drimzi provided.
Moving back further away from the target in an FPS game should make me travel less distance when moving my mouse from point A to B but the opposite is happening.
It get slower and slower the further back I push the camera.