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DPI Wizard

Wizard
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  1. DPI Wizard's post in COD MW2 Sens to Siege was marked as the answer   
    Correct on the ADS. For best hipfire accuracy, use the config file calculation and set both the MouseYawSensitivity, MouseSensitivityMultiplierUnit and DefaultFOV based on the output from this:
    https://www.mouse-sensitivity.com/?share=185fdd1e576e2de9925e1abea3b78d28
  2. DPI Wizard's post in Can someone make a sensitivity convert for the new game on roblox called Fiveduels? was marked as the answer   
    This is added now.
  3. DPI Wizard's post in Am i doing right? My Hunt Showdown Settings was marked as the answer   
    You have done it correctly. The FOV for ironsight is less than half of hipfire FOV, so the 360 distance is over twice as long. It might feel slow if you're used to turning around while ADS'ing, as MDH 0% is optimized for tracking a moving target. If you use ironsight while e.g. going inside buildings and turning around corners etc, 360 distance might be a better option. It all depends on how you play and what you prefer though.
  4. DPI Wizard's post in Apex to other games was marked as the answer   
    Correct, but depending on your preference, hipfire with MDV 0% will either feel very slow or very good since the FOV difference is so big. If it feels slow, stick to 360 distance instead.
  5. DPI Wizard's post in Converting aim labs by centimeters, keeps telling me it’s too high was marked as the answer   
    If you mean the fields with "Monitor Distance", then no. Just in this field: 
    Ps, check out the Instructions, everything is explained there
  6. DPI Wizard's post in finding out specific scope sensitivity when using mdv 0% was marked as the answer   
    Everything in your calculation is essentially already matched, they all have the same tracking speed.
    If you want to match them differently to the 6x, set the 6x as the source aim with the sensitivity from the calculation, and set the conversion methods to what you want to use.
  7. DPI Wizard's post in MW2 2022 MW Legacy ADS Sensitivity Type was marked as the answer   
    It uses MDV 0% with a fixed base FOV of 65 Hdeg 4:3.
    The easiest way to use this for other games is to set the "Convert from" game to this FOV and use MDV 0% like this:
    https://www.mouse-sensitivity.com/?share=7d531ae54b158d0b6044fda9cf9615cd
    So just change the "Convert to" game here and you should be good!
  8. DPI Wizard's post in 360 method, how can I convert it correctly? was marked as the answer   
    My Spanish ain't too good, but if you're asking what I recommend for ADS and scope, it would be MDV 0%.
  9. DPI Wizard's post in Sensitivity Conversion Not Working - Issue Started on 2/11/23 was marked as the answer   
    Sorry for this, working on some fixes and this was an unforeseen effect. I've rolled it back now
  10. DPI Wizard's post in rust shs was marked as the answer   
    Check the game notes

     
  11. DPI Wizard's post in I think there is a bug with ADS calculations was marked as the answer   
    Usually the recommended way to match ADS and scopes is using a different method than 360 distance. All the other methods are matching the sensitivity based on what you can see on you monitor, for instance MDV 0% will match the tracking speed between all aims. MDH 100% will match the flick distance to aim at something at the edge of your screen.
    However, for low powered ADS aims it some prefer to use 360 distance as you in many cases run around while ADS'ing, and by matching 360 distance you have the same movement when turning around corners etc.
  12. DPI Wizard's post in Rainbow six siege monitor distance vertical ads not changing was marked as the answer   
    What do you mean by actual numbers? The ADSMouseMultiplierunit? You can only set one ADSMouseMultiplierunit, it can't be set for each scope. So you can select to calculate this in the special options, the purpose of this is to get one scope perfect while the others have to be off by a small amount due to the lack of decimal support for the individual scope sensitivity values.
  13. DPI Wizard's post in Why does the Hipfire/Default sensitivity stay the same, but the other sensitivitys are changing when I change the FOV? was marked as the answer   
    That's mostly up to what you feel is best. 360 distance for consistent navigation (turning around corners etc), MDV for consistent aim based on what you see on the monitor.
  14. DPI Wizard's post in Convert ADS sens from Rainbow Six Siege to Apex was marked as the answer   
    I think you have messed up your conversion from old to new somewhere, it seems like you have doubled the ADS values.
    Here's from the official R6 conversion:

    And here's the equivalent in the calculator (the 12x is off because it scales differently than the other scopes):
    https://www.mouse-sensitivity.com/?share=c1100b086a36d32e097df1e5564e3984
  15. DPI Wizard's post in to convert sensitivity  with horizontal distance was marked as the answer   
    You just need to set it to MDH 100% instead of 0% and it will do what you want:
    https://www.mouse-sensitivity.com/?share=92946bdbdc96eccd481c73ff9ca7f0ea
  16. DPI Wizard's post in How to measure HFOV for a brand new game was marked as the answer   
    You need to measure the 360 distance in counts, and the exact field of view in counts and do the math. The game needs to be completely free of smoothing and acceleration, and if the view is 3rd person or the center of rotation is slightly behind or in front in 1st person it needs to be done a place where you can see very far.
    It can be quite tricky. If this is a Chinese game I can get access to I can add it to the calculator if possible.
  17. DPI Wizard's post in Can someone convert my R6 sens to Operations: Siege in Roblox was marked as the answer   
    You already asked and got an answer in this thread, no need for a new one 
  18. DPI Wizard's post in CS:GO Sensitivity to Warzone 2 was marked as the answer   
    Ok, you can try like this: https://www.mouse-sensitivity.com/?share=59344ba00b7f6766f32f9995f67a0f4b
    For hipfire sensitivity you have to choose either MDV 133.3333%, or 360 distance.
  19. DPI Wizard's post in Can we get a ADS sens and Sniper sens for Shotgun Farmers? was marked as the answer   
    I've updated everything in the game now (and created a dedicated game topic as it was missing).
  20. DPI Wizard's post in What formula is the scope factor based on, and why is the coefficient different in CSGO and Call of Duty。 was marked as the answer   
    It's a simple multiplier based on the FOV. So for instance zoomed 1 is 4:3 FOV 40, so with zoom sens 1 you get 90/40=2.25 times the hipfire distance. With zoom sens 0.5 it will be 4.5 times etc.
  21. DPI Wizard's post in Warzone 2.0 to Apex confused about ADS was marked as the answer   
    You have do match the conversion setup to your Warzone 2 setting, coefficient 1.78 is MDV 178%, so this should match it perfectly:
    https://www.mouse-sensitivity.com/?share=65d198d5e24da3e5e0969386b294acee
  22. DPI Wizard's post in 4;3 black bars = 4;3 strechet was marked as the answer   
    You are converting from WPS 8 to WPS 10 here, and your setup for black bars is not correct. It should be like this (if you do want to convert between different WPS as well):
    https://www.mouse-sensitivity.com/?share=3067bec4403c3ee5f58bd58ddf8f03a3
  23. DPI Wizard's post in CSGO to Modern Warfare 2 / Warzone 2.0 Is Inaccurate For Zoom was marked as the answer   
    Correct, but when doing this you can't use the "All" conversion, because that will match everything to the hipfire 360, not scope to scope.
    So use the links in the previous post and make sure to adjust resolution, FOV and DPI etc so they are correct according to your setup.
  24. DPI Wizard's post in Battlefield 4 non-uniform aiming ADS calculation method? was marked as the answer   
    With USA off there is no link between the sensitivity multiplier and the FOV, so it's all over the place and no way to properly convert all of them to another game.
    You could convert scope to scope and find those that are closest in FOV, but the gap between the scope powers is completely different for BF4 and R6 so nothing really matches.
  25. DPI Wizard's post in fortnite 3rd person, for overwatt 1st person fov 103 was marked as the answer   
    It's only the same if the FOV is exactly the same.
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