Indeed -- but I have a method for at least being able to handle 1x and ACOG. The trick is to pick scale values that make the computed XFactorAiming extremely similar.
For example, at 70.53 FOV, set your XFA to 0.015509 and set your ADS slider to 54 when you use ACOG, and set it to 93 when you use 1x. You can leave it as 54 for Glaz as the value is pretty close to where it should be. But for the new operator, the zoom is significantly more and so it will need adjustment. My method isn't perfect, because it requires you to mess around with the slider depending if you want to use ACOG or not, but it is a lot better than nothing.
I agree, they *really* need to add separate multipliers and sliders for the different scopes. The default scope multipliers just suck regardless of the FOV. I find myself using 1x all the time just so I can at least have consistency.