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Bryjoe

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Everything posted by Bryjoe

  1. Hi, In the never-ending quest to find the "best" way to convert sensitivity, I stumbled upon a topic that may have some merit (maybe not mathematically). When you compare and contrast professional players across different e-sports titles you notice that the average cm/360 is different for each game. When talking about matching two games with completely different playstyles like CSGO versus Fortnite, I think it may be worth considering certain factors when converting. We have seen that converting at 0% between FOVs seems to give the most 1:1 ratio mathematically, but when you consider something fundamental like ADS Games (COD, Apex etc.) versus hipfire games (CSGO, Valorant, Quake) the speed of the game and how you are primarily aiming seems to dictate the distribution among the pro player's sensitivities. Quake being a notable exception because movement (rocket jumping, stafe jumping) is equal or more important than raw aim. Instead of matching hipfire, why not match hipfire to ADS sens? Like if your CSGO sens is 41.6 cm/360 why not have the baseline rifle ADS (or pistol ADS, not sure which is better) be matched to that. I think there are two factors why CSGO sens is so slow, the importance of headshots/precision and the fact that the majority of encounters and aiming takes place in hip fire. Anyways not sure on what would be the best way to do this but it's an interesting thought.
  2. Realistically, there isn't much in-game feel difference between the two. I would prefer exact too, but we are talking about two-tenths of a percent here. The more I play this game, the more I realize I will never be as good as these kiddies no matter how good my aim is.
  3. Match it to you 360 sens you use in other games. It may feel a little fast though. As for that advice, I wouldn't go slower than 40 cm/360 in this game, it's just too hectic with too much vertical aiming to be comfortable at low sens. Tfue and a few others do manage it (he uses 41 cm/360). In-game slider can be adjusted with the arrow keys for precision. It doesn't work in the main menu (for some reason), join a match or creative and then adjust sens with arrow keys.
  4. oh, i thought they had finally fixed the scopes for Siege
  5. Are those per-scope sensitivities available in the config file, or just in-game?
  6. Yes, "matching same sensitivity between games" doesn't seem to have much real world merit when you look at professional players or renowned aimers. You can get used to new and different sensitivities much faster than you would think. If anything, it would make sense to train aiming and sensitivity like any other mechanical skill: starting slow and precise and eventually increasing speed so you can do the same motion just as precise at a higher, more useful speed. This is a bit at odds with how aiming works at high and low sens, low being primarily arm aiming and high being primarily wrist and finger aiming. If you train at both spectrums of sensitivity, theoretically you would be good at all aiming types, arm, wrist and finger. 0% MM is the only match that has any mathematical basis behind it, the rest are just arbitrarily picking a point on the screen to match for, whether you think this matters at all in-game is the debate. Is there a reason why most CSGO pros us 75% MM besides that is the game default? Why do some use more than default? If you're going to pick one, you might as well pick 0% as it's the only one that has an actual consistent ratio, and it's the default sens for games like Apex and Call of Duty. It also is extremely prevalent among overwatch pros. It is the only ratio that "matches" regardless of resolution and aspect ratio. Aiming seems to have more to do with your relationship with the mouse and how to handle it than the actual consistent distance you move it. It's why someone like shroud just has good aim, it doesn't really matter what sens he uses he just knows how to aim. That being said slowing down any mechanical skill makes your more consistent and speeding it up makes you less consistent.
  7. Makes sense, any thoughts on give "loose" settings for imprecise games like the RE2 remake? Like we know there is negative accel and it won't be perfect.
  8. 0% is best to me and I've tried them all. Most important thing is matching your hipfire/FOV as close as you can. One thing I have found is you can adjust to different sensitivities quickly, you can see this with pros too. Someone like shroud plays most games at around 30cm/360 but for CSGO he plays at 52, this is also different types of aim: the higher cm/360 the more arm you will need to use. In theory, the "best all-around" sensitivity would be one that incorporates both arm and wrist micro adjustment aim. To me this range is between 25 cm/360 and 35 cm/360 and I do find that it is applicable to any game from Quake to CSGO (it would be fast on average for CSGO and slow on average for Quake but usable for both).
  9. @DPI WizardHow would you convert the FOV from CSGO in game? Would you put 90 if you used 16:9 or 106.26? There also is a "Zoom FOV" setting under ADS settings, which I have at 79 as that is the Quake Champions default value, but not sure if that is correct. Thanks! Bryan
  10. More framerate = more responsive typically. If you wanted to "set it and forget it" uncapped vsync off is best for competitive games. If you want absolutely lowest input lag it would actually be: 1. Locked at Highest stable framerate below refresh rate. (99% you are achieving it) 2. Not hitting over 98% utilization on GPU. In practice, a game like CSGO won't utilize enough GPU for it to matter. In CSGO, the more frames the better, but highest stable framerate is a good recommendation for any game. I don't know if there is any evidence of it increasing performance, but truly it's just the best experience. High, perfectly stable frametimes - the smoothness of the game is just sublime. I actually prefer gsync on, vsync on, and locking to a framerate I can hit via the criteria above. Blistering framerates for marginal input lag improvements are not really worth it to me.
  11. Yeah I read it has similar input lag, but people experience more stutter in games. It really is remarkable just how consistent the frametime delivery can be when properly locked with RTSS. It is so good, that I prefer a locked consistent framerate over everything.
  12. Weirdly, if your GPU is regularly being utilized over 98% you get pretty sizable input lag just from that. Typically the equation is more fps = less input lag, but this changes based on the utilization of your GPU. "Smoothest" experience with least input lag = Gsync, Max Pre-Rendered Frames = 1 (Or "On" for ultra low latency), Framerate locked with and in-game limiter at an FPS you can maintain 99% of the time WHILE at the same time never utilizing your GPU at 98% or above. TL:DR below, but there is a lot of depth to this question. Ultra low latency mode cause stuttering in many games. RTSS is still the gold standard for FPS limiters as well. G-SYNC @240Hz: G-SYNC + NVCP V-SYNC “On” + Low Latency Mode “On” + 237 FPS in-game limit Standalone V-SYNC OFF @240Hz: G-SYNC off + V-SYNC off + Low Latency Mode “Ultra” + uncapped
  13. Cool, would you say All/ w assault rifle is best for consistent feel between scopes? Or should I calculate sniper scope seperately since i use it mroe than a scoped assault rifle?
  14. Would it not be best to just go with 360 conversion in this instance?
  15. Yeah, that's what I do. I match with 1x because unless you are using Glaz 1x works fine. Most of the combat is medium/close range.
  16. Yeah, I don't really care enough to do that. As petty as it sounds, one of the main reasons I never dedicated a lot of time to this game was the lack of a properly scaling sensitivity. It also is a game that is much more plodding and slow. It is frankly baffeling that it doesn't have it when it's as big of an esport as it is and even titles like FAR CRY have proper scaling!
  17. What about for 73.74 FOV or 90 Horizontal?
  18. Glide 38 and AMP500 are simply the best combination of fast glide and decent control on the market. Most pros prefer control pads, however. The Glorious @WhoCares? mentioned is a slow control pad, probably paired best with a lightweight mouse. Hyper X Fury S is also a control pad, but a little faster than the Glorious. Honestly, can't go wrong with either. The best pad, theorectically, would be one with the least resistance (glide) but with stopping power equivalent to something like the Glorious, but that doesn't exist.
  19. I have the mad catz glide 38, it's like the AMP but full desk width. It's by far the best pad I have ever used, I have the CoolerMaster MP510, and the Zowie GS-R tracking and flicking is better on Mad Catz. The new Viper looks awesome, still just not big enough for me. If they made a low-weight deathadder (which i'm sure they will) it would instantly be my new main.
  20. Using the PSA method (pretty controversial on its effectiveness as well) it's a method where you try a bunch of different high and low sensitivities and I used an aim trainer to "measure" my performance at each. I scored higher with 26cm than with other sensitivities, but was I used to it? If i used other sensitivities for longer would I score better with them, the answer is probably yes to both. It's also hard to be honest with yourself when using this method, "do I have a bias for high versus low sens?" Placebo? I don't know, I kinda like 26cm because you have games like Fortnite and Quake where most people are using 20cm and that is a bit of a middle ground between those games and traditional FPS like Apex, Overwatch, Battlefield V etc. Then again, according to prosettings.net there are only two players on the entire pro list for CSGO that use a sensitivity close to 26cm/360. Once again, we go back to 30cm as a sensitivity that is represented in all competitive play, regardless of game and I don't think you will be limiting yourself by going with it. The best CSGO player in the world S1mple uses 33cm/360 and he can rifle and AWP at a top level. Just try it out for a week and tweak it from there, if you play CSGO you might want to lower it, if you play fortnite, you might like it higher.
  21. I just was thinking on this topic myself. For most games 25-35cm seems to be the best balance. For CSGO, the best sens seems to be 40cm+. Average sensitivity of pro players in Apex is 28cm/360 Average sensitivity of pro players in Overwatch is 27cm/360 Quake the average is about 21cm/360 Average in CSGO is 47cm/360 Average all those together and you get 30.75cm/360. 30 cm/360 is a good recommendation and starting point for any player and will be good (while maybe not optimal) for any game. I currently use 26cm/360 and I think I am at my personal limit, any faster and I can't aim properly. Whether there is much "real world" difference between 26cm and 30cm is debatable as well, we are talking about an .8 inch difference here.
  22. I think it's fundamentally the way that I aim. I aim with my arm but it seems to get "stuck" at low sens when I'm tracking a quickly moving target. I think that may be technique. 26cm isn't really that high though, certainly not high enough where I am not moving my arm when tracking vertically or horizontally, it's just less arm movement. I think I never properly trained for low sensitivity arm movement. Anyways, I am not having any issues being accurate at 26cm, and it really enables me to have more situational awareness and movement ability than I ever could at 40cm.
  23. You're right. I dunno, it's either how I aim or something else, but it really has improved my game. I can quickly ads to additional targets better than I ever could at 40 cm. Once these new G-wolves mice come out that are super lightweight I am going to buy them. I currently use the Mamba wireless which is 106 grams, not really the best mouse for low sensitivity on fast-paced games. A lot of quakers use something like the FK2, which is only 85 grams. I just thought I would share how I have actually improved by going to a higher sens, when the pervasive theory is that it's the other way around. You can see for yourself in Kovaak's try the "Vertical Long Strafe" drill at high (25 to 30cm) versus low sens (35-40cm). High it's noticeably easier to track the vertically moving target. The opposite is true on the "close strafe" drill. A target moving quickly left to right close to you is better on low sens. Average cm/360 for Overwatch is 27 Average cm/360 for Apex is 28, so Skadoodle actually has a pretty low sens compared to other pros, he obviously is one of the best players in the world, though.
  24. Cypher uses 27, the new sens I have settled on is 26. Cypher also has some accel I believe. So, when it's just a target moving left to right quickly on close or long strafes I find a bit lower sens to be better (in the 35-40cm range). When you introduce verticality (as you see very often in Fortnite and Quake, and Apex to a lesser extent) I find 25-30 cm to work best. I have no doubt it's possible to track well at the 40cm range, the issue i normally have is I have to re-position my mouse (good players like skadoodle seem to always have their mouse in a good position). Anyways, like @TheNoobPolice said there are definitely certain ranges that suit different games. If we are talking about a sensitivity that is good for everything from Quake to CSGO (kind of the purpose of this site) I would probably say 40 cm is the high end of that limit.
  25. Well, again according to aimer 7, really the only guide online I could find on the subject, tracking is easier at higher sensitivities. Click Targeting (or basically flicking and popping heads as you see in every CSGO training map) is better at low sensitivity. Let's look at Quake's verticality and LG tracking as the most extreme in-game example of tracking prowess. Why do you think most of those guys gravitate towards sens under 30cm/360? Some of them even add accel on TOP of that high sens. LG pinning someone hitting a jump pad in Quake is harder on low sens (the arm movement required is insane and a real workout). Average sensitivity for Overwatch pros is 27 cm/360. Generally must faster for heros like Gengi and Tracer and slower for heros like Widow (again click-timing aim versus tracking aim). It's food for thought, I am trying a high sens for awhile seems to work well.
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