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MuntyYy

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MuntyYy last won the day on July 1 2022

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  1. It does not, I'm using a polling rate of 500hz across all games as for the smoothing command it is present in the default input cfg under .inputsettings.
  2. Reviving a year old topic, does Unturned have a proper implementation and calculation of the 0% mm now?
  3. Thank you for your time, I appreciate it, the line gets removed on my end but I can't notice any mouse smoothing in this game and my sensitivity/360 works with the values I've mentioned above so there ain't much I can ask for. Thought the calculator was giving the wrong sensitivity numbers but I guess I'm wrong, Good day to you!
  4. The lines to disable the smoothing will erase themselves at each launch of the game even if I put read only, so I guess the answer is no I haven't disabled smoothing if that's the only way you can do it. I don't know why it does that on my end but it is what it is I guess. The FOV its also the same probably minus 1
  5. Those numbers specifically because you can't set decimals in the config, so either 73 or 74 Config FOV. I apologize for the way I explain things, english is my 2nd language. Basically the sensitivity your calculator outputs for 73 Config FOV is the sensitivity you need to have for 90 Config FOV and the one for 90 Config FOV is the one you need for 73
  6. If I'm using x: 0.014799 for 26cm/360 (800cpi) it won't work, the sensitivity is way too slow
  7. Indeed, but the sensitivity is calculated wrongly it should be matched for Config FOV 90 NOT Config FOV 73.739795 This 0.017261, not this - 0.014799 0.024658 not 0.021142
  8. Got it, DRG looks and feels good now, however Conan doesn't. On Config FOV: 73 *(800cpi/ 26cm.360) ~~ axis should be set as follows: (AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.017261,Exponent=1.000000,bInvert=False)) (AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.024658,Exponent=1.000000,bInvert=False)) And not as what the Calculator says: (AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.014799,Exponent=1.000000,bInvert=False)) (AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010360,Exponent=1.000000,bInvert=False))
  9. Update: For Conan Exiles, theres a new mod that does the trick - for anyone needing it
  10. Yeah, thats the annoying part and I feel you in some games you cant change the scope sensitivity but in those 3 mentioned games, you can change it to 0%
  11. I see, the FOV is still negligibly lower in those games, plus it is much easier to adapt to a lower FOV sensitivity than if you were to convert your 90 cs go sensitivity to a much higher one for example if you would be playing battlefield at 120.
  12. What other games are you playing? The only 2 games that I know of with a lower FOV than CS and play are DayZ and PUBG, just one degree off (oh and sea of thieves)
  13. Hello community! Does anyone of you know of a way to disable the dynamic FOV that Conan Exiles as well as Unturned has? For Conan, i've tried many many mods to no avail as well as editing configs.. Unturned doesn't have afaik a mod that changes the camera in any way so there is that. Is there a mod or a command that can help me maintain the same FOV when sprinting?
  14. Sorry for the spam, y axis is 1.75x slower than x, I'd also like to mention that another game in your list -Deep Rock Galactic has the same issue for the y axis, which appears to be around 1.5x slower than the x one.
  15. Thank you for looking into it, but the y axis sensitivity doesn't match the calculations, is around 2x slower than the x axis
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