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fortunate reee

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  1. Like
    fortunate reee got a reaction from Aves in What do the "max discrepancy" numbers actually mean?   
    you might have already noticed the different colous the numbers have, those indicate the level of discrepancy to the number you wanted to match initialy 
    the max .... value jsut shows you how significant the biggest discrepancy is.
     
    generally you should be able to keep those numbers realtively small when you properly use the calc and set location to config file whenever possible and match the fov
  2. Like
    fortunate reee got a reaction from DPI Wizard in PAYDAY 3   
    bingo its 5 guards + 1 camera operator so you ca stealth it for free
  3. Like
    fortunate reee got a reaction from DPI Wizard in PAYDAY 3   
    for classes equip the first tier of as many as you can equip then go for the public "road rage" heist on hard (2nd difficulty) its a safe bet to get decent exp and solid money for leveling and buying things
    if you want to solo do dirty ice on normal and jsut run in either stealth it partially or jsut go loud instant grab all the front showroom diamonds and do a loud exit
  4. Like
    fortunate reee reacted to TheNoobPolice in What is your Opinion on 1:1 ADS to Hipfire Sensitivity?   
    Read here
     
     
  5. Thanks
    fortunate reee got a reaction from Kush in FOV Types between Games   
    you dont have to or should mess with the respective fov type that jsut tells you HOW a game calculates their fov or how their settings apply the fov number changing the fov type in the calculator won`t change how that game functions !
    -------
    if you want to match fov across games you can (easy mode) use the auto fov  and enter your base games settings
    (screengrab 1)
    and then just let the calculator show you the values you need to enter in the game you want to use
    or manually match(hard mode/mostly unnecesasary ) by matching fov 1 to fov 2 by hand either through trial and error
    --------------
    if you actually use the same resolution and aspect ratio using in all the games matching the fov wont be much of an issue unless one of yopur games has a smaller maximum fov limit. in which case it would look somewhat like this and actually give you an error
    (screengrab 2)
    there is a way to work around that issue but as far as i am concerned that would make this needlessly complicated
     
    TLDR: use "auto fov" (screengrab 1) on the  top right of the calculator
  6. Like
    fortunate reee reacted to TheNoobPolice in Considering changing our website URL from mouse-sensitivity.com to mousens.com   
    I voted to keep as is - if you just google "mouse sens" the first result is here anyway, I don't think people type much into address bars anymore, it's either google or a bookmark IMO
  7. Like
    fortunate reee got a reaction from zhou707377543 in What formula is the scope factor based on, and why is the coefficient different in CSGO and Call of Duty。   
    apex default is mdh / mdv 0%
    in cod & battelfield you can set the coefficient and use either 1,778 , 1,333, mdv or 0% mdv /mdh
    csgo uses 1,333 mdv as its default since that correlattes to the aspect ration of 4:3 which used to be the native screen ration when counterstrike was initially programmed and the devs wanted to increase the perceived uniformity across zoom levels.another example for said behavior is destiny two which has a similar background given that it uses 1,778 mdv as its native for a similar reason jsut with 1 simple change the native aspect ratio these days being 16:9.
    Both of these just make an arbitrary point on the edge of the screen feel similar giving one the perceptinon of uniformity
    0% has a different approach

    id suggest you go look at the insrtructions if they are available in your native language, the videos are great examples for the different types of match
     
  8. Like
    fortunate reee got a reaction from protosaur9 in I converted warzone to superpeople but something is weird.   
    link here
     
  9. Like
    fortunate reee reacted to DPI Wizard in notification issues   
    It should work now, I cleared some broken entries in the database. Your notification counter is reset for now though, but will show up again when you get new ones.
  10. Like
    fortunate reee got a reaction from xiaofeng11378 in Monitor Distance Coefficient. Why does 1.78 feel better than 0? Valorant/cs defaulted to 1.78/1.33?   
    the best explanation would be, a perceived kind of pseudo uniformity that high % gives you
    https://www.mouse-sensitivity.com/forums/topic/4704-conversion-method-guide-and-other-faqs/?tab=comments#comment-18180
    and no generally id use 0% whenever possible (even if that means hat i can only properly match 1 scope which in those kind of games doesn't really impact you all that much since hipfire would be 90%of firefights regardless)
     
  11. Like
    fortunate reee reacted to DPI Wizard in MW2 Sensitivity   
    You have done it correctly in your screenshot, but higher scope sensitivities will be out of range so it impossible to achieve it for all of them.
    Also I'm not sure you actually want this as the scopes will be way to sensitive, making aiming practically impossible because they skip so many pixels.
  12. Thanks
    fortunate reee got a reaction from xiaofeng11378 in Monitor Distance - Dynamic is now live!   
    1.33 in this case would be the default in cod that maches with having this setup in the calc

     
    actually does not really matter what you enter there given that the site will give you numbers foreach scope & zoom level
  13. Haha
    fortunate reee reacted to GiuseppeMejia in New layout options, Jedi's Trick split into vertical and horizontal!   
    I think jedi trick is better.


     
     
  14. Thanks
    fortunate reee got a reaction from Ignited in WHEN to use monitor distance match vs 360 distance?   
    1.  id generally suggest checking out the instructions tab on the left hand side if you havent jsut saves us alot of time and effort when it comes to terminology
    if you are trying to say 1:1 = same 360 distance for scopes and hipfire id recommend against doing that since its simply inconsitent, for hipfire matches 360 distance is great due to movement and navigation but you tend to give up precision the second you dont have the same fov. for ads / scopes something closer to 0% mdv would be mathematically "ideal" , personallyhavent tried monitor distance  dynamic but from the sounds of it that could be viable.
    2. well yes but actually no, the consitency you mention here is somethign you will regain after some time and studies have shown that motor functions actually get better by mixing things up from time to time. could use 360 for movement it will feeel off but have the same distance due to the fov change for scopes you will quickly notice that 360 distance does not work for scopes with hih zoom and also doesnt really work well with any scope.
    if you want to have the same feel + 360 distance, without matching your fov  youd have to use something like this calc link the biggest isue with this would be the price you pay for the big diff in fov by giving up screen space ( using black bars)
    3.effectively the same settings with different numbers its smoother and ingame menus and windows will initially feel weird but there is no negative to it. i prefer 800 because it deosnt feel as natural to me as 800 does so its mostly preference, besides minor advantages of higher dpi when it comes to acceleration tools like raw acell. there is no difference in input lag between 1600 and 800 or 400 most of the talk about input lag came from a video that screwed up its testing methodology.
     
    pixel skipping isnt as big of a problem as most believe it to be atleastw hile using reasonable settings
    you can use the pixel ratio value as a tool if its above 1.0pixels / count id suggest changing raising dpi andor lowering in game sens accordignly.
    --------------------------
    generally suggest trainign  in the fov ranges between 120 and 100fov if you ever aim train so you get comfy with scopes but id not use such a massive fov as 120 for hipfire in anything but arena shooters even then i personally prefer 110 or less.
     
  15. Like
    fortunate reee reacted to DPI Wizard in Yet another monitor distance formula variant   
    Sorry for the long lost reply here, but this is being worked on to be integrated into the calculator
  16. Like
    fortunate reee got a reaction from TonixCxy in Converting R6 hipfire 1:1 ads   
    making 2 posts makes very little sens you can simply edit 1 of them and striek the other
    https://www.mouse-sensitivity.com/?share=7c6811420704ad9b60c26c2ea7453cac
    this is pretty much what you want, if you want to match another game make sure to match the fov and aspect ration or else you will not hae a feel of uniformity if you have to use stretched fro whateer reaso
     
  17. Like
    fortunate reee got a reaction from Chrollo in Valorant: Aim feels off from laptop to desktop   
    tbf, either way aim wouldnt be lost long term that much i can ssure you changign and mixing up your sens from time to time can be very benefitial but yes i like uniformity as well
    i remembered that post having been a long time couldnt find it myself tho, great to hear that you`ve found what you were lookin for
  18. Like
    fortunate reee reacted to Chrollo in Valorant: Aim feels off from laptop to desktop   
    Thanks, just an update but after a lot of digging through forums on this website, I followed this formula used by Drimzi in the thread when changing between monitors. If I'm not mistaken it's:

    Sens * (Old monitor size / New monitor size) = new sens

    I honestly am not sure if I can use this formula in my situation or if I did things correctly, but the new sens felt similar to what it was before and I played well yesterday after changing to it. I might stick to this for now
  19. Like
    fortunate reee reacted to Chrollo in Valorant: Aim feels off from laptop to desktop   
    Thanks for the answer, I assume you meant " the change in 'monitor size' will affect your perceived sens even if you have the same res/ settings"

    Unfortunately at the moment I don't plan on getting a subscription in order to get access to monitor distance conversions, since I really don't see myself using the calculator a lot in the future.  Is there a different way or at this point should I just have to experiment with maybe lowering my sens since it feels a bit faster ever since I switched setups? Thanks.
  20. Haha
    fortunate reee got a reaction from DE4DN0TE in dont need vertical multiplier ?   
  21. Haha
    fortunate reee got a reaction from Elesir in A way to fix cm/360 for wrist players, also, a way to get scary good cm/360 as a wrist player.   
    this is nowhere close to how the human body or motor control works unless we are memeing this ridicoulous post then never mind
    much muscle units for maximum muscle memory ooga booga
  22. Like
    fortunate reee got a reaction from MacSquirrel_Jedi in A way to fix cm/360 for wrist players, also, a way to get scary good cm/360 as a wrist player.   
    of course i will do so given that science actually shows evidence in favor of what i stated, contrary to anything you have linked as of yet.
    i like that video of simple since his final take on the whole thing is that that you should ideally mix up wrist and arm aim which does not match with the stuff you were talking about at all since you are cherry picking aspects of his explanation which could be interpreted to match your ideas while being dismissive of everythign else he talks about (from aproximately 1:35 onwards) given that he strongly proposes usign a well rounded mix of the given points of contact mixing both the precision of fingertip aim as well as wrist and arm movements in order to reap the benefits of granualar movement control and ease of targeting as well as teh fine control of fingertip/ wrist movements which is somethign i 100% agree with.
    btw i like that your answer to scientific research and evidence is "here is a pro player that doesnt not match my idea but ill cherry pick some of it"  another great thing to remember here is that while he is a great cs player and by the nature of having played multiple thousand hrs of fps games also a very talented fps player in general this doesnt give him more credibility than scientific papers backed up by proper research with a foundation in empiric evidence.
    this is the perfect example for the kind of  "trust me bro" stuff that makes me very much sceptical of anything.
    if you want to be taken serious write it down collect data of you trainign with it and show your progress using something like kovaak`s then post about it in a neutral fashion not exagerating the effects and applicability for the broader userbase, ideally not missleading others and we are good. (i am not asking you to change its great when there are new concepts to try out and id gladly try and give feedback myself given that this would be the process of finding new concepts in regards to sens and aim but the way this whole post has been brought up is either a giant troll or simply emotionally tainted broscience.  
    --------------------------
    short addendum:
    given that the studies provided are supposed to show the affect and range of sens applicaable to most users having non "gamers" in there would be just as important as having "gamers". its less about who uses the sense sice they cycled through subjects giving them eacha  range of senses to use based on the games used for the tests. its a well thought out study given what it tries to show.
    and this is about as much effort i am willing to offer you in order to help you understand what my issue is with this whole thread
  23. Haha
  24. Like
    fortunate reee got a reaction from Elesir in A way to fix cm/360 for wrist players, also, a way to get scary good cm/360 as a wrist player.   
    works with darkmode on firefox
    although the whole text is fundamentally flawed given that it follows the trope of having you stick to a single style of aiming (arm / wrist ) when in reality you will and should naturally mix it up and use the respective styles in their native ranges as to prevent injuries  long term due to over extension (of your wrist )
  25. Like
    fortunate reee got a reaction from Elesir in A way to fix cm/360 for wrist players, also, a way to get scary good cm/360 as a wrist player.   
    unfortunately you missed my point this shouldnt be about using arm or wrist aim.
    its not about only using one aspect / muscle group exclusively its about mixing them up (while ideallly sitting properly but that is another thing ) within their ideal range of motion reducing your overall risk of injury. none of us is qualified to argue about health benefits of either so lets stay real here.
    there also is acceleration which will allow you to not have to rely on methods as archaic as this one in order to reduce strain while still giving you the option to be precise using a mix of low and high sens and not having to strain your wrists as much while plaing
    there is a violet / purple button in that screenshot which will create a link you can share that will let others see and mimic your settings (although that one really doesnt show much if anything) 
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