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dont need vertical multiplier ?

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Solved by DPI Wizard

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  • DPI Wizard
    DPI Wizard

    You can get this in the calculator like this: https://www.mouse-sensitivity.com/?share=d4e5f8e7c99df81f2701f8b8e02ae0b4 See the MouseVerticalSensitivityMultiplierAdjusted for PUBG here is ca

  • fortunate reee
    fortunate reee

  • Author

i played so many rts games and moba with 1800 dpi and i am ok with it, i used ur 2d windows/desktop sensitivity to game sensitivity. it is ok for horizantally movement. But it is not good for vertical movement without y multiplier.

  • Wizard
17 minutes ago, kaptanyosuntr said:

Yes, i mean vertical sensitivity multiplier. But i cant find it.

Here:

image.png

18 minutes ago, kaptanyosuntr said:

İ will add it y/x ratio on the raw accel program.

The vertical sensitivity calculation will only be shown for games that actually supports it. However the y/x ratio in raw accel is basically the same as this Y scale percentage, so I don't think a calculation is necessary.

  • Author

ok i used 1800 dpi and when i move mouse 2.7093 cm left to right my cursor is moved 1920 pixels on my desktop. i used suggested sensitivity and i moved same 2.7093 cm my cross in the game moved same 1920 pixels or the 103 degree hfov is this right ?

  • Wizard
7 minutes ago, kaptanyosuntr said:

ok i used 1800 dpi and when i move mouse 2.7093 cm left to right my cursor is moved 1920 pixels on my desktop. i used suggested sensitivity and i moved same 2.7093 cm my cross in the game moved same 1920 pixels or the 103 degree hfov is this right ?

That sounds correct yes, I assume something like this:

https://www.mouse-sensitivity.com/?share=9eb81b92d8cd93afd0495beb62af0bd1

  • Author

ok it is true for horizantally but ... if i move mouse vertically 1.524 cm on the desktop, desktop vertically finished with my 1800dpi. (1080/1800 x 2.54 = 1.524 cm) Now if we dont use the y multiplier and we use your programs sensitivity my vertical movement in the game 1.8553 cm.if i move my mouse 1.8553 cm on my mousepad the cross in the game will move 70.53 degree or 1080 pixels.it is not same 1.524cm desktop movement versus 1.8553 in game movement. Because all cm/360 programs use horizantally movements.

 

Edited by kaptanyosuntr
uses to use

  • Author

so we must use 1.8553/1.524 = 1.2173 y muptiplier on the raw accel program for just 103 hfov 70.52v fov games. And every different hfov/vfov combination will cause different y/x ratio

  • Wizard
  • Solution
1 hour ago, kaptanyosuntr said:

so we must use 1.8553/1.524 = 1.2173 y muptiplier on the raw accel program for just 103 hfov 70.52v fov games. And every different hfov/vfov combination will cause different y/x ratio

You can get this in the calculator like this:

https://www.mouse-sensitivity.com/?share=d4e5f8e7c99df81f2701f8b8e02ae0b4

See the MouseVerticalSensitivityMultiplierAdjusted for PUBG here is calculated to 1.217395.

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