June 29, 20223 yr All games have different vertical fov and hfov/vfov isnt 16/9 so we dont need vertical multiplier?
June 29, 20223 yr Wizard Do you mean a vertical sensitivity multiplier? Because that is already supported as Y Scale and Y Sensitivity. But as long as the aspect ratio is not stretched, the relation between X and Y is defaulting to 1:1. Join the community on Discord!
June 29, 20223 yr Author Yes, i mean vertical sensitivity multiplier. But i cant find it. Where is the y multiplier? İ will add it y/x ratio on the raw accel program.
June 29, 20223 yr Author i played so many rts games and moba with 1800 dpi and i am ok with it, i used ur 2d windows/desktop sensitivity to game sensitivity. it is ok for horizantally movement. But it is not good for vertical movement without y multiplier.
June 29, 20223 yr Wizard 17 minutes ago, kaptanyosuntr said: Yes, i mean vertical sensitivity multiplier. But i cant find it. Here: 18 minutes ago, kaptanyosuntr said: İ will add it y/x ratio on the raw accel program. The vertical sensitivity calculation will only be shown for games that actually supports it. However the y/x ratio in raw accel is basically the same as this Y scale percentage, so I don't think a calculation is necessary. Join the community on Discord!
June 29, 20223 yr Wizard You can also use a different vertical calculation (not just scale) by switching to Y Scale to custom: https://www.mouse-sensitivity.com/?share=83d25bfc37752d9bf83894f376adbecb Join the community on Discord!
June 29, 20223 yr Author ok i used 1800 dpi and when i move mouse 2.7093 cm left to right my cursor is moved 1920 pixels on my desktop. i used suggested sensitivity and i moved same 2.7093 cm my cross in the game moved same 1920 pixels or the 103 degree hfov is this right ?
June 29, 20223 yr Wizard 7 minutes ago, kaptanyosuntr said: ok i used 1800 dpi and when i move mouse 2.7093 cm left to right my cursor is moved 1920 pixels on my desktop. i used suggested sensitivity and i moved same 2.7093 cm my cross in the game moved same 1920 pixels or the 103 degree hfov is this right ? That sounds correct yes, I assume something like this: https://www.mouse-sensitivity.com/?share=9eb81b92d8cd93afd0495beb62af0bd1 Join the community on Discord!
June 29, 20223 yr Author ok it is true for horizantally but ... if i move mouse vertically 1.524 cm on the desktop, desktop vertically finished with my 1800dpi. (1080/1800 x 2.54 = 1.524 cm) Now if we dont use the y multiplier and we use your programs sensitivity my vertical movement in the game 1.8553 cm.if i move my mouse 1.8553 cm on my mousepad the cross in the game will move 70.53 degree or 1080 pixels.it is not same 1.524cm desktop movement versus 1.8553 in game movement. Because all cm/360 programs use horizantally movements. Edited June 29, 20223 yr by kaptanyosuntr uses to use
June 29, 20223 yr Author so we must use 1.8553/1.524 = 1.2173 y muptiplier on the raw accel program for just 103 hfov 70.52v fov games. And every different hfov/vfov combination will cause different y/x ratio
June 29, 20223 yr Wizard Solution 1 hour ago, kaptanyosuntr said: so we must use 1.8553/1.524 = 1.2173 y muptiplier on the raw accel program for just 103 hfov 70.52v fov games. And every different hfov/vfov combination will cause different y/x ratio You can get this in the calculator like this: https://www.mouse-sensitivity.com/?share=d4e5f8e7c99df81f2701f8b8e02ae0b4 See the MouseVerticalSensitivityMultiplierAdjusted for PUBG here is calculated to 1.217395. Join the community on Discord!
June 29, 20223 yr Author Ty u for adding this multiplier option. I think everybody must try this ymultiplier thing for better experience and muscle memory.
June 30, 20223 yr On 29/06/2022 at 13:06, kaptanyosuntr said: muscle memory ┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴
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