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Adam Bergström

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  1. Thanks I'll send it along and we'll see what we can do for a future patch, maybe not the one coming out soon but the next one!
  2. How interesting! And thanks. Stuff like this is always difficult for QA to find, when only a dev or someone who knows what to look for can see what's wrong.
  3. Thanks! Well the dark path is the way to the strongest abilities early that might be why (also I like the VFX I made for those) I see, I think I know what you mean. Our camera is a bit special with the pitch like that but it sounds like an unintended thing if up and down is different. I work very closely with the guy that could potentially fix it, so a video could be helpful for him to take a look at if possible (better to show than try to explain a thing like this most likely)
  4. I'm still on board, been there since 2016 (when it was originally a top-down game.) It's been a crazy ride and I've learned so much and had many cool experiences during the last few years with this game. Crazy to see "our little critter-game" becoming such a huge thing and many people liking it so much despites it's quirks /Oh and while I'm at it I'm so thankful for this website it's been such a joy to use throughout the years (saved me a lot of unnecessary headaches!)
  5. Wow I've used this website for many years, crazy to finally see I game I've worked on appear on the homepage (I was actually visitng for Necromunda: Hired Gun though haha)
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