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Beto

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Everything posted by Beto

  1. When you change the location between Config file / In-game location on the calculator the FOV value resets @DPI Wizard
  2. Beto

    Rust

    Could you add any ADS/Dynamic FOV suggestion from https://rust.nolt.io to the main page like you did for R6S to get the devs attention?
  3. DirectInput or RawInput after the deadzone fixing patch?
  4. It's the same for the 3rd person fov slider and also GTA V?
  5. There's 3 different cameras for in-game third person when you press the "v" key, the calculator settings only applies to the first 3rd person camera after you change it from first person?
  6. Getting same values regardless of the ADS Field of View setting while using 0% coeficient in the calculator its fine?
  7. I have a problem, the .cfg file doesnt save the values, when i start the game the config resets. Also i have a question regarding the monitor distance coeficient setting in game, by default its 1.33, shouldnt that be calculated by the calculator settings? @DPI Wizard
  8. Hi, just wanted to try 4:3 stretched, afaik the fov is smaller so the sensitivity should be different too, there's any option to convert it? On R6S there's an option for 4:3 aspect ratio with the native 16:9 resolution, so im playing at 2560 x 1440 but still on 4:3 stretched, if i do the conversion to 1920 x 1440 would it match the 4:3 option from the game?
  9. Beto

    Squad

    I guess the 8x is (8.000000) What about the last one in the .ini? Default one is (0.500000) SoldierZoomSensitivities=((1.000000, 2.000000),(4.000000, 2.000000),(8.000000, 0.500000))
  10. Beto

    Squad

    I Does zoom sens scaling affect anything or it doesnt matter? Also im getting 2 lines of code for SoldierZoomSensitivities, shouldnt it be in the same line? What about the X.XXXXX thing? @DPI Wizard
  11. Tested and seems smoother at 1000 Hz but it's slower, can you add Hz conversion to the calculator for this game so we can match the aim for 1000 Hz without it being slower?
  12. Im testing this game with 360 conversion from FPP game but the distance for turning 180º is slower, anything wrong? @DPI Wizard
  13. So is changing FOV bad for muscle memory even though the calculator convert it? Would you recommend to stay with the same FOV for approximately the same 360/cm distance on ADS with the 0% MM conversion or should i go with the max FOV for more vision instead but different cm per 360?
  14. What if the FOV is different? The calculator shouldnt adjust it to the new FOV if i change the value or still would be different?
  15. Which method do you guys use for Normal / ADS / Scope? I tried 360 for them all, hipfire and ADS was good but ACOG was 2 fast, also trying MDH 0% now but im not ending on the same position when aiming as with the 360 conversion, so idk what should i end up using.
  16. ------- Alright, have a few last questions for now: 1. Is MDV / MDH at 0% the best conversion? 2. If i use MDV conversion the value of 83 on ADS for 1:1 hipfire:ADS sensitivity shouldnt matter? 3. Should i use the sensitivity that appears with the "In-game Location option" on the "Config File Location option" for less discrepancy? 4. The FOV of the image is correct if im using 90 in-game right? Thanks!
  17. 1. Are MDH, MDV and viewspeed available on the calculator? If so how do i enable them? 2. There are any value of FOV on R6S equal to CS? Which one should i use on the calc for less discrepancy between those two games? Thanks.
  18. Oh, ok but have another 3 questions: 1. I read somewhere that 83 ADS is 1:1 ratio between hipfire and ADS, should i use it or it's already calculated as 1:1 if i use other values for the Sensitivity 2? 2. If im playing at 16:9 but i use 90 FOV on R6S should i type it on the FOV text box or i need to change the FOV Type to Hdeg Res / 16:9 or do i keep it as default in the calculator? 3. I have some discrepancy, any way to reduce it to 0?
  19. I have the same problem, i got two different XFactorAiming values between "all w/ ADS" and "Iron sight / Red Dot / Holo" options, shouldnt they be the same? Also the XFactorAiming value is calculated for 1:1 hipfire/ADS ratio?
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