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Beto

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Beto last won the day on May 23 2023

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  1. When you change the location between Config file / In-game location on the calculator the FOV value resets @DPI Wizard
  2. Beto

    Rust

    Could you add any ADS/Dynamic FOV suggestion from https://rust.nolt.io to the main page like you did for R6S to get the devs attention?
  3. DirectInput or RawInput after the deadzone fixing patch?
  4. It's the same for the 3rd person fov slider and also GTA V?
  5. There's 3 different cameras for in-game third person when you press the "v" key, the calculator settings only applies to the first 3rd person camera after you change it from first person?
  6. Getting same values regardless of the ADS Field of View setting while using 0% coeficient in the calculator its fine?
  7. I have a problem, the .cfg file doesnt save the values, when i start the game the config resets. Also i have a question regarding the monitor distance coeficient setting in game, by default its 1.33, shouldnt that be calculated by the calculator settings? @DPI Wizard
  8. Hi, just wanted to try 4:3 stretched, afaik the fov is smaller so the sensitivity should be different too, there's any option to convert it? On R6S there's an option for 4:3 aspect ratio with the native 16:9 resolution, so im playing at 2560 x 1440 but still on 4:3 stretched, if i do the conversion to 1920 x 1440 would it match the 4:3 option from the game?
  9. Beto

    Squad

    I guess the 8x is (8.000000) What about the last one in the .ini? Default one is (0.500000) SoldierZoomSensitivities=((1.000000, 2.000000),(4.000000, 2.000000),(8.000000, 0.500000))
  10. Beto

    Squad

    I Does zoom sens scaling affect anything or it doesnt matter? Also im getting 2 lines of code for SoldierZoomSensitivities, shouldnt it be in the same line? What about the X.XXXXX thing? @DPI Wizard
  11. Tested and seems smoother at 1000 Hz but it's slower, can you add Hz conversion to the calculator for this game so we can match the aim for 1000 Hz without it being slower?
  12. Im testing this game with 360 conversion from FPP game but the distance for turning 180º is slower, anything wrong? @DPI Wizard
  13. So is changing FOV bad for muscle memory even though the calculator convert it? Would you recommend to stay with the same FOV for approximately the same 360/cm distance on ADS with the 0% MM conversion or should i go with the max FOV for more vision instead but different cm per 360?
  14. What if the FOV is different? The calculator shouldnt adjust it to the new FOV if i change the value or still would be different?
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