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d0shie

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  1. Did they change the scaling since then? I just came back to this game and the sens is significantly slower than it should be. Never mind, I messed up on my end. Nothing to see here. Sorry.
  2.    d0shie reacted to a post in a topic: Subnautica 2
  3. Game sure is popular. There's already a mod for an FOV slider.
  4. Not sure how or if you would include this in the calculator, but Flawless Widescreen does have an AW2 plugin that extends the FOV far beyond the game's built-in setting. There's also FOV readouts in the program too.
  5.    Thorsten_ reacted to a post in a topic: Game request archive
  6.    SunGod reacted to a post in a topic: Game request archive
  7.    H3rr7w3rg reacted to a post in a topic: Game request archive
  8.    Paran reacted to a post in a topic: Game request archive
  9.    Vsnak333 reacted to a post in a topic: Game request archive
  10. Name: The Outer Worlds 2 Website: https://store.steampowered.com/app/1449110/The_Outer_Worlds_2/ Status: Pre-release (Playable now for pre-order owners) Release date: 30 Oct, 2025 Availability: Purchase
  11.    d0shie reacted to a post in a topic: Control
  12. d0shie replied to DPI Wizard's topic in Supported Games
    As of the 1.30 update released back in March, there is now an option to change the FOV in the Display tab.
  13. +1. However the game suffers from extremely high sensitivity even at the lowest settings. An ini tweak is required.
  14.    sc0zz reacted to a post in a topic: Prey
  15. You're probably right, the EMR 8x came attached with the gun itself that I picked up, where I don't remember. Anyway I didn't realize that you already had calculations for the 8x scopes already. Thanks!
  16. Just a heads up, there's two 8x scopes in the game that I know of, one for the VS Vintar and one for the Mark I EMR, both are found in late game areas. Though currently the former seems to be bugged and cannot be mounted it seems. For our purpose, it's probably better to use the console to spawn these.
  17. Can this be updated to use the in-game FOV slider instead? The "m_fFieldOfViewMultiplier" command is now useless as the game ignores and removes it from the .ini file.
  18. d0shie replied to DPI Wizard's topic in Supported Games
    Is there a reason why every other sensitivity converter (including Kovaak's) is giving me a different, higher sens compared to this? I'm coming from CS2 with 1.0@800DPI and this gives me 0.296 while everywhere else consistently gives a value of 0.314. Is there something I'm missing here? Edit: stumbled upon this reddit thread from a while back, it would seem that the divider used is different. I forgot that we were talking about matching 0% versus 360 distance here.
  19. d0shie replied to DPI Wizard's topic in Supported Games
    The Game Ready Driver for Starfield already came out almost two weeks ago, it's 537.13. That said, I have a strong feeling there will be another one to fix the abysmally low power draw even though the GPU is at 99% utilization.
  20. Thanks for the amazing support, you must have every game installed on your hard drives haha. It appears that with the fix, the sensitivity is 1:1 to Metro Last Light. Most likely due to the same Redux engine in both games and said fix works universally.
  21. Current calculations don't work right with the aforementioned raw input fix at all. The sensitivity is excruciatingly slow now. Could we get an update?
  22.    d0shie reacted to a post in a topic: Warmerise - Red vs Blue
  23. Got back to this game after a while and the sensitivity has changed. Now it seems roughly half of what it used to be?
  24.    ASpandexBro reacted to a post in a topic: Game request archive
  25.    WheresMyPants reacted to a post in a topic: Game request archive
  26. Name: Atomic Heart Website: https://store.steampowered.com/app/668580/Atomic_Heart/ Status: Pre-order Release date: 21 Feb, 2023 Availability: Purchase. Game comes out very soon. Not sure of your stance on piracy and the whole situation behind the studio developing the game, but I'm just gonna say that it has a leaked dev build from November.

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