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d0shie

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Everything posted by d0shie

  1. Can this be updated to use the in-game FOV slider instead? The "m_fFieldOfViewMultiplier" command is now useless as the game ignores and removes it from the .ini file.
  2. Is there a reason why every other sensitivity converter (including Kovaak's) is giving me a different, higher sens compared to this? I'm coming from CS2 with 1.0@800DPI and this gives me 0.296 while everywhere else consistently gives a value of 0.314. Is there something I'm missing here? Edit: stumbled upon this reddit thread from a while back, it would seem that the divider used is different. I forgot that we were talking about matching 0% versus 360 distance here.
  3. The Game Ready Driver for Starfield already came out almost two weeks ago, it's 537.13. That said, I have a strong feeling there will be another one to fix the abysmally low power draw even though the GPU is at 99% utilization.
  4. Thanks for the amazing support, you must have every game installed on your hard drives haha. It appears that with the fix, the sensitivity is 1:1 to Metro Last Light. Most likely due to the same Redux engine in both games and said fix works universally.
  5. Current calculations don't work right with the aforementioned raw input fix at all. The sensitivity is excruciatingly slow now. Could we get an update?
  6. Got back to this game after a while and the sensitivity has changed. Now it seems roughly half of what it used to be?
  7. Name: Atomic Heart Website: https://store.steampowered.com/app/668580/Atomic_Heart/ Status: Pre-order Release date: 21 Feb, 2023 Availability: Purchase. Game comes out very soon. Not sure of your stance on piracy and the whole situation behind the studio developing the game, but I'm just gonna say that it has a leaked dev build from November.
  8. I can concur, years later and what the user above me said is still true. Camera speed is VERY slow.
  9. Surprised no one's requested this yet. Name: Metal: Hellsinger Website: https://store.steampowered.com/app/1061910/Metal_Hellsinger/ Status: Released Release date: 15 Sep, 2022 Availability: Purchase
  10. I remembered why and that totally makes sense, but FOV seems to have been put in a different config file at a different location.
  11. The game has massively changed by adding a lot of different settings for sensitivity, please update when you can. Thank you!
  12. Name: Syndicate (2012) Website: No longer available for purchase since the game was delisted. Can still be obtained via other means. Status: Release Release date: 21 February 2012 Availability: Unavailable for purchase. Odd ball of a game but I love it to death and have replayed multiple times.
  13. d0shie

    Prey

    I know its been years and now coming back to this game I realized you can use the Prey Interface Customizer mod to adjust sprint/zoom sensitivity.
  14. If anything I believe the benefit you get from being able to see more in hipfire is enough to justify using it. Does suck that ADS FOV is unaffected though.
  15. There is a way (though tedious) to unlock the console and change the FOV. https://steamcommunity.com/sharedfiles/filedetails/?id=2583608703
  16. They just pushed out a patch specifically for fixing mouse issues, I'm loving these devs already. PATCH NOTES Fixed camera issues when using a mouse Fixed difficulties with the mouse feeling like there is a “dead zone” https://store.steampowered.com/news/app/1259420/view/3051730665677358712 Edit: Just tested the game with the sensitivity below previous threshold, seems to behave normally now.
  17. I haven't played the game but watching a stream it seems you get a sniper rifle later. The streamer complains that the sensitivity is a lot slower.
  18. So if Prescale is enabled, do I set m_pitch to 2?
  19. I would like to point out that vertical sensitivity scaling is different from horizontal. I can't remember on the top of my head but it's probably something like half the speed of horizontal. Please take a look and verify if possible. This can be set by using m_pitch.
  20. Name: Total Chaos Website: https://www.moddb.com/mods/total-chaos Release date: Jan 23rd, 2021 Availability: Free A mod for GZDoom. I'm getting back to this game and just found out that the current calculator had updated the GZDoom calculation so it no longer applies to the mod.
  21. Well I'm happy that my sens calculation was super close to the calculator. I can lend you my account to test the other weapons as well if need be. I'm pretty sure they're not all the same so ADS and Scoped alone might not be 100% accurate.
  22. No freaking way? I play this game a ton but it's always had terrible and weird input problem. Perhaps it's gone now and I didn't notice? I talked about it to the developer and he acknowledged that Unity WebGL struggles with registering small mouse movements. Is this not the case anymore?
  23. Thanks for the update! Too bad that the game is pretty much empty.
  24. I know I mentioned you but truth be told I'm only coming back to the game now after months. I read some patch notes and one particular from December last year included a change for 2X and 4X scopes. A user above my original reply also made note of this. Am I wrong to assume that this would make the current calculator incorrect?
  25. @DPI Wizard Can we get an update for this game please? It's been a while and there's been major changes since I believe.
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