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noaimBoii

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Everything posted by noaimBoii

  1. Will there be any updates for the focus sensitivity?
  2. Name: warforkWebsite: https://store.steampowered.com/app/671610/Warfork/Status: early accessRelease date:Availability: free
  3. lower sense is always more smooth and precise on smaller targets. With enough practice on higher sens you can erase most of the imprecision, but lower sens should still be marginally better. 90cm/360 would not work for tracking fast moving targets at closer range and would suffer from a lot more inertia, which makes tracking fast ADAD movements a lot harder. You can get away with such a low sens in BFV because targets can't ADAD spam really quickly, and then with accel you can do quick 180s to snap to targets around you. CSGO players do not need to do such quick snaps because they would be dead if a player comes from behind, which is why the most players use very low sens. They simply don't need the benefit of higher sens. If you want to be a versatile player, go for higher/medium sense around20-35cm. If you want to specialize in more tactical shooters or in more tactical playstyles, then lower sens is better (but honestly just slightly).
  4. Can you add Total War Three Kingdoms please?
  5. I'm not getting a perfect 360 spin with Kovaak's sensitivity matcher, is there mouse acceleration in this game? Edit: Nevermind I set my FOV incorrectly. Turns out entering decimals for FOV in the config doesnt do anything. Edit 2: Actually decimals for FOV did work the second time I tried it.
  6. Hey potato how would this work with a 3rd person game? Wouldn't the reference for the edge of the screen change based on the character's distance from the reference?
  7. Hi DPI wizard I feel like the Y sensitivity isnt the same as the X sensitivity. Is it possible for you to confirm this?
  8. Are there any plans to add ironsight and other scopes?
  9. is there mouse acceleration in this game?
  10. How do I use the fov scale to match a 16:9 103 horizontal fov? What value does it scale from?
  11. How does the ADS sensitivity match between scopes with different FOVs?
  12. Hi DPI Wizard does reducing polling rate reduce acceleration?
  13. You want to turn it on and set the coefficient to 0 for it to equal 0% mm
  14. I don't get this. If I want to convert my sensitivity for this fov should I be using the base sensitivity conversion, the zoom conversion, or both? I want to use the same cm/360 as as OW as they are the same FOV, so should I be using the cm/360 conversion for zoom as well?
  15. I'm doing 360 revolutions with kovaak's sensitivity matcher between Overwatch and CSGO and I end up turning the wrong amount when using the converted value given by the calculator. FYI I am also using fov_cs_debug 86.63197087 to match the FOV between the 2 games. The calculator gave me a CSGO sensitivity of 1.296519 when converted from my Overwatch sensitivity of 4.16. I tried messing around with my sensitivity in CSGO to get a 360 rotation and got around 1.57 sensitivity instead.
  16. I'm doing 360 counts for hipfire and I'm getting differences as well. When you tested hipfire was it also messed up?
  17. Are there any plans to add vehicle and turret sensitivities?
  18. My converted fortnite sens feels unnaturally fast can you please double check the calculator? I am using 0% mm and Fortnite config editor.
  19. Hi DPI Wizard. I want to use exactly 103 horizontal FOV with SWBF2, but the config file doesn't use traditional angle units for its FOV. It seems like the file uses vertical degrees in radians but with an arbitrary multiplier of. 1.041741446 The vertical degree radians that I would need would be 1.231029591* 1.041741446 = 1.282414546 Then I just enter 103 Hres in the calculator and convert 360/cm for the game. However I'm not sure if my FOV is correct. Can you please check for me? Sorry about this terrible formatting
  20. The problem is tracking is really only difficult when transitioning from a flick to a tracking motion or when tracking an accelerating object. In addition most weapons that uses scopes are single shot or semi autos, which requires less tracking accuracy than automatics. I think the loss of accurate tracking motion is negligible because slow tracking is easy. Flicking is the more important factor to account for when finding a good sensitivity.
  21. I guess they played some battlefield and decided to copy its uniform aiming option, which is great of course. I wish every game would do this.
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