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KandiVan

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KandiVan last won the day on June 11 2017

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  1. Imagine feeling the need to call something the R word and make a thread out of the inconvenience of having mouse acceleration on for 3 seconds while you login to your PC
  2. Pretty sure its the same as titanfall 2 with HFOV 16:9. 1.0 is 0% monitor match just going off feel
  3. Do we know what the FOV cap via the config file is?
  4. Does the ADS value apply to every scope? Im assuming they just perform monitor match on each scope in game based on the value you input in config. I think its close? Its really hard for me to tell.
  5. Im not sure where drimzi has gone either, but as far as Im aware we havent migrated. Could you give a link to an equation or excel spreadsheet for your method? I know the one you linked earlier you had said was probably incorrect
  6. Hey @DPI Wizard, I matched via cm/360 for hipfire and ADS in H1 @ 0.08 (hipfire) and 0.160184 (ADS) and I realized the calculations for cm/360 on ADS in H1Z1 arent correct. I converted from 0.08 hipfire via cm/360 to the equivalent ADS sensitivity and this is what happens in game when I do a full swipe of my mouse pad with a rifle: http://plays.tv/video/5a7e83744f35f8d7fa/ads-calcs-arent-right-for-cm-360 As you can see, the ADS sensitivity is too slow as the same mouse swipe (within a reasonable margin of error) is consistently 10-15 degrees too short on the rotation back. I tried it with both the AR-15 and AK-47 and the same issue results. Further, this will consistently make every single calculation in H1Z1 for ADS sensitivity consistently too short, whether it be monitor distance, viewspeed etc. Any way we can get this fixed? Thanks in advance!
  7. So ADS sensitivity is supported on the game now, has it been updated for that or do you just convert using the hipfire sensitivity and set as your ADS sensitivity? Seems pretty close doing the above imo
  8. I saw that distance skew setting, what exactly is it? and thanks again for all your hard work!
  9. Any update on this? There are multiple zoom levels now and im fairly certain ADS is incorrect. Seems far too slow for matching.
  10. Whats the formula for CS GO's zoom 1 AWP scaling at zoom_sensitivity_ratio_mouse "1"? I was just playing around with it and it actually feels really good. Edit: Figured it out, it feels awful, disregard post
  11. No, going ADS just zooms you in over the shoulder while maintaining third person over the shoulder. Camera scales back 1.67 m in hipfire and 1.1 m in ADS. Is there a way we could scale the first person config FOV kind of like how a microscope works? IE: Going third person increases FOV by scalar dependent on distance back from first person?
  12. See, I feel like my issue is that im taking incredibly long range fights on relatively high FOV while ADS'd (61.84 vFOV). On top of that, movement is very sporadic in H1Z1 and I'm playing in third person, so I think there is FOV discrepancies as opposed to config FOV. Further, hitboxes are relatively small and headshots are HEAVILY favored. Pin point precision is an absolute requirement. As a result, most people just utilize incredibly low ADS sensitivity (50-60 inches on average) so that their margin of error is so massive you dont miss those crucial two taps. Likewise, they just utilize player movement for crosshair placement more than actual mouse movement. I may try to lower my config FOV which will bring down my ADS FOV as well, see if it gives me a little more leeway.
  13. Is zoom ratio the same as 0% monitor match on the calculator? I've been using it for about two weeks. I dont know, I still feel like im wiffing shots I shouldn't be and it feels too sensitive while ADS'd.
  14. Roger that. Significantly faster, will give it a try and report back.
  15. I change y to "1" if im using vFOV on a 16:9 resolution correct? Is this correct for 1920x1080, 67 vFOV, 400 DPI 4/11 WPS
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