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spyder256

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  1.    spyder256 reacted to a post in a topic: Game request archive
  2.    spyder256 reacted to a post in a topic: Game request archive
  3.    Ibby reacted to a post in a topic: Game request archive
  4. Name: The Coin Game Website: https://store.steampowered.com/app/598980/The_Coin_Game/ Status: early access Release date: Feb 22, 2019 Availability: purchase
  5. https://www.youtube.com/watch?v=ylBUlzMVRHc Seems to work ok for me. There's just a little hitch whenever I start sprinting or ads, probably because it's trying to reset it Though I need to make the game windowed in order to make it any of the cheats work. Then switch to Fullscreen after everything's set. (with CE in the background)
  6.    spyder256 reacted to a post in a topic: Control
  7. Would it be possible to add a calculation using this cheat table to change the FoV? https://www.pcgamingwiki.com/wiki/Control#Visual_tweaks_cheat_table The default fov value is "1.221730471" in Cheat Engine
  8.    galizma reacted to a post in a topic: Halo Infinite
  9.    DPI Wizard reacted to a post in a topic: Halo Infinite
  10. https://www.reddit.com/r/halo/comments/qx900n/list_of_weapons_and_their_zoom_levels/ Quote: 1.4x - Sidekick, Sentinel Beam, Ravager, Pulse Carbine, Plasma Pistol, Needler, Mangler, Assault Rifle, M41 Spankr, Disruptor, Bulldog 2.5x - Commando (the scope is 2.0x but it falls into this category in the sensitivity settings), BR75 3.0x - Stalker rifle (zoom level 1), Skewer (zoom level 1), Shock Rifle 5.0x - S7 Sniper (zoom level 1), Skewer (zoom level 2) 6.0x - Stalker Rifle (zoom level 2) 10x - S7 Sniper (zoom level 2) Extras: Cindershot - 1.4x zoom - only weapon that’s alternate fire kicks in when zoomed in - the projectiles become guided by your aim Melee Weapons - Hammer, Sword No zoom/alternate fire weapons - Hydra, Heatwave
  11.    knackwurst reacted to a post in a topic: Payday 2
  12. I use this mod: https://modworkshop.net/mod/25343 Seems to still work Make sure you set a key bind for it in the options menu
  13. Name: Star Wars: The Old Republic Website: https://store.steampowered.com/app/1286830/STAR_WARS_The_Old_Republic/ Status: release Release date: Dec 20, 2011 Availability: Free
  14.    spyder256 reacted to a post in a topic: Game request archive
  15. Name: POSTAL: Brain Damaged Website: https://store.steampowered.com/app/1359980/POSTAL_Brain_Damaged/ Status: in development Release date: May 2022 Availability: Free Demo
  16. Also not super important but they went back to the 0.5 to 1.5 ADS sensitivity numbering
  17.    spyder256 reacted to a post in a topic: Destiny 2
  18.    spyder256 reacted to a post in a topic: Destiny 2
  19. @DPI WizardI'm having some issues with the memory editor conversion. The converted sensitivity seems to be much slower than it should be. With these settings: The sensitivity came out to about 47.8 cm or so. After some fiddling I found 0.175740 to be about 41.65. (or close enough for the time being) I know that fov effects sensitivity but I made sure I had that set correct in calc and in game.
  20.    spyder256 reacted to a post in a topic: Game request archive
  21.    jumphil reacted to a post in a topic: Game request archive
  22.    3dsfinn reacted to a post in a topic: Game request archive
  23.    DPI Wizard reacted to a post in a topic: Game request archive
  24. Name: Back 4 Blood Beta Website: https://game.intel.com/giveaways/back-4-blood-beta-early-access-key-giveaway Status: Beta Release date: August 5 at Noon PT until August 9 at Noon PT Availability: Keys available while supplies last
  25.    spyder256 reacted to a post in a topic: Game request archive
  26. Is it safe to assume both the standard and Mouse Fix sensitivities are the same for both 2033 Redux and Last Light Redux? (there is no Mouse Fix option for 2033 in the calculator, only Last Light)
  27. Name: Viscera Cleanup Detail Website: https://store.steampowered.com/app/246900/Viscera_Cleanup_Detail/ Status: Released Release date: Oct 23, 2015 Availability: purchase
  28. Zoom divided by 10. Like most HC's are 14 zoom, so 1.4 ratio. (side note, I think rangefinder adds 10%, but correct me if I'm wrong)
  29. I don't know if this is Hdeg Res or not. FOV acts strangely in this one. 4:3 to 16:9 zooms in. But 16:9 to 21:9 does not
  30. I don't think this game uses Hdeg Res, seeing how it shows off more on the sides instead of zooming in as ratio gets wider. In fact, now that I look, it literally says so in the menu. "with a fixed ratio of 16:9"

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