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Apex Legends


DPI Wizard

Updated with holo sight, 6x and 10x scope.

Edited by DPI Wizard


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3 minutes ago, DPI Wizard said:

The sensitivity is only the same if the configured FOV (hdeg 4:3) is 90, not any other value :)

Then that should be specified more clearly? Because this does not explain nothing, and it's in the details where the ouput should be. It only says

Default FOV:
fov_cs_debug 90 | Horizontal Degrees (4:3 Base)
 
Now I'm curious, what does this mean for other games? Do we need to convert them in 4:3 in their default fov aswell? We really need to make this clear in the calculator while calculating for people to get the values they want without the need to turn to the forums. 
 
The output should say like "You should convert CSGO from 4:3, 90 fov" no matter what res you use to get the correct values or you should make some changes to the calculator itself to avoid this explanation
Edited by marmanoff
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  • Wizard

The calculator will always default to the correct FOV Type for the game you select. So you have to make sure that the Config FOV in the output matches you setting in the game. If the CSGO output says "fov_cs_debug 73.74" but it is actually set to 90 the calculations will be off.

If you want the same FOV in two games, simply match the FOV Types and check the output for the Config FOV to achieve this FOV.

FOV Type is a way to express FOV, it's not related to your aspect ratio or resolution. When you set the FOV Type to "Hdeg 16:9" and enter 90, you are telling the calculator that you want the 16:9 portion of the aspect ratio to be 90 degrees. For CSGO this means that you have to set the fov_cs_debug to 73.74 (with cheats enabled).

When it comes to Apex and CSGO sensitivity being the same when their FOV is set to the default, it's irrelevant as far as the calculation goes. If you want to use a different FOV, the correct sensitivity will be calculated based on this. The fact that they are the same at one point doesn't really matter.

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1 hour ago, DPI Wizard said:

The calculator will always default to the correct FOV Type for the game you select. So you have to make sure that the Config FOV in the output matches you setting in the game. If the CSGO output says "fov_cs_debug 73.74" but it is actually set to 90 the calculations will be off.

If you want the same FOV in two games, simply match the FOV Types and check the output for the Config FOV to achieve this FOV.

FOV Type is a way to express FOV, it's not related to your aspect ratio or resolution. When you set the FOV Type to "Hdeg 16:9" and enter 90, you are telling the calculator that you want the 16:9 portion of the aspect ratio to be 90 degrees. For CSGO this means that you have to set the fov_cs_debug to 73.74 (with cheats enabled).

When it comes to Apex and CSGO sensitivity being the same when their FOV is set to the default, it's irrelevant as far as the calculation goes. If you want to use a different FOV, the correct sensitivity will be calculated based on this. The fact that they are the same at one point doesn't really matter.

I understand what you are saying, I'm just saying there must be a way to make this more clear to the user which is not you. Who have built the site and understands the logic of each function. You have to think of it from the view of a new pair of eyes who comes here for the first time, seeking a simple transition to another game just to be confused by all the text and not understanding why it does not feel the same.. Fov does a lot for the sensitivity hence there should be a clear explanation for it in that section was what I was referring to.

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1 minute ago, marmanoff said:

I understand what you are saying, I'm just saying there must be a way to make this more clear to the user which is not you. Who have built the site and understands the logic of each function. You have to think of it from the view of a new pair of eyes who comes here for the first time, seeking a simple transition to another game just to be confused by all the text and not understanding why it does not feel the same.. Fov does a lot for the sensitivity hence there should be a clear explanation for it in that section was what I was referring to.

Absolutely agree, and I'm working on more comprehensive instructions now that will cover every aspect of the calculator in detail. Right now the information is definitely spread out too much.

There is the simple version of the calculator though, that removes the FOV Type option completely and assumes you enter the FOV as configured in the game and that's it.

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5 minutes ago, DPI Wizard said:

Absolutely agree, and I'm working on more comprehensive instructions now that will cover every aspect of the calculator in detail. Right now the information is definitely spread out too much.

There is the simple version of the calculator though, that removes the FOV Type option completely and assumes you enter the FOV as configured in the game and that's it.

Or you can just make it idiot proof, some games have a static fov and those games where you do not have a dynamic fov on both games you should grey out that part of the calculator and let it set those values automatically behind the scenes. That way it is fool proof.

 

An example is CSGO conversion to any other game. Knowing that the default fov is 90, many of us will type it in and the users playing on any other scaling than 4:3 will feel like their sensitivity is out of place.

Edited by marmanoff
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  • Wizard
4 minutes ago, marmanoff said:

Or you can just make it idiot proof, some games have a static fov and those games where you do not have a dynamic fov on both games you should grey out that part of the calculator and let it set those values automatically behind the scenes. That way it is fool proof.

 

An example is CSGO conversion to any other game. Knowing that the default fov is 90, many of us will type it in and the users playing on any other scaling than 4:3 will feel like their sensitivity is out of place.

The FOV is locked for a lot of aims where it is impossible to change it, like PUBG 3rd person view.

But for CSGO you can actually change FOV (with cheats enabled), so it would not be wise to lock it to 90 in the calculator. And as long as you type 90 (without changing the FOV Type) or leave it at the default loaded placeholder value which is also 90, it will be correct regardless of your resolution.

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8 minutes ago, DPI Wizard said:

The FOV is locked for a lot of aims where it is impossible to change it, like PUBG 3rd person view.

But for CSGO you can actually change FOV (with cheats enabled), so it would not be wise to lock it to 90 in the calculator. And as long as you type 90 (without changing the FOV Type) or leave it at the default loaded placeholder value which is also 90, it will be correct regardless of your resolution.

I'm not really sure I get the logic behind your statement.. Why would someone cheat in csgo with another fov for such a long time that they would develope a naturally good aim which they would later want to use when transitioning to another game?

 

It makes no sense and it leaves other and mostly legitimate players here confused. This should in my opinion be a site, where all legitimate settings only are supported and can be transitioned to another game. Any other logic just feels not only exaggerated but kind of useless as I can't see this being used in a single case. I might be wrong but I can't imagine this ever being a useful function and if people ask for it there is a perfectly reasonable explanation to why it does not and should not exist?

Edited by marmanoff
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  • Wizard
10 minutes ago, marmanoff said:

I'm not really sure I get the logic behind your statement.. Why would someone cheat in csgo with another fov for such a long time that they would develope a naturally good aim which they would later want to use when transitioning to another game?

 

It makes no sense and it leaves other and mostly legitimate players here confused. This should in my opinion be a site, where all legitimate settings only are supported and can be transitioned to another game. Any other logic just feels not only exaggerated but kind of useless as I can't see this being used in a single case. I might be wrong but I can't imagine this ever being a useful function and if people ask for it there is a perfectly reasonable explanation to why it does not and should not exist RIGHT?

With cheats enabled I do not mean that the player is hacking or cheating, it's literally the command "sv_cheats 1" built into the game. This enables you to change FOV offline or on a server with it enabled, and a lot of people use CSGO as a trainer for other games where they play offline or on a server with "sv_cheats 1" just to mimic the FOV of another game.

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This also gives rise to another question, we are inputting scaling values for 16:9 but we have to use 4:3 and 90 fov. Why not just remove the resolution text windows aswell as they seem to be useless. The only thing affecting the sensitivity is the fov. Why not just input the fov then? If the fov is going to be set by the resolution we can just pick the scaling right?

 

If that is the case then the resolution text boxes are useless

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Just now, marmanoff said:

This also gives rise to another question, we are inputting scaling values for 16:9 but we have to use 4:3 and 90 fov. Why not just remove the resolution text windows aswell as they seem to be useless. The only thing affecting the sensitivity is the fov. Why not just input the fov then? If the fov is going to be set by the resolution we can just pick the scaling right?

 

If that is the case then the resolution text boxes are useless

You need both the resolution and FOV Type to calculate the actual FOV. Resolution is also crucial in certain games that change the FOV scaling based on aspect ratio (like Fortnite and PUBG).

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2 minutes ago, DPI Wizard said:

With cheats enabled I do not mean that the player is hacking or cheating, it's literally the command "sv_cheats 1" built into the game. This enables you to change FOV offline or on a server with it enabled, and a lot of people use CSGO as a trainer for other games where they play offline or on a server with "sv_cheats 1" just to mimic the FOV of another game.

I see, well then there is a purpose to it. I can't wait to see the details added to the calculator. It would be great to have some link in the calculator to a page which explains the view speed and monitor distance aswell, preferrably next to the scroll down menu with those choices so that people can read and from that select they're preference

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1 minute ago, DPI Wizard said:

You need both the resolution and FOV Type to calculate the actual FOV. Resolution is also crucial in certain games that change the FOV scaling based on aspect ratio (like Fortnite and PUBG).

Thank you for your time, this was a thorough explanation and I'm very content with what I've read. I learn something from the calculator each time I use it and turn to the forums. I just pity you because you need to answer so many similar questions all the time. It must be exhausting and I'm sure the update will alleviate you from a lot of work and explaining. Thanks for your time and for the answers again.

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  • Wizard
Just now, marmanoff said:

I just pity you because you need to answer so many similar questions all the time. It must be exhausting and I'm sure the update will alleviate you from a lot of work and explaining. 

Well to be honest it's my own fault for not making sure all the info is collected in one spot where it's easy to maintain and easy to find. I'm working on it though :)

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30 minutes ago, DPI Wizard said:

Well to be honest it's my own fault for not making sure all the info is collected in one spot where it's easy to maintain and easy to find. I'm working on it though :)

The hope I had with my first subscription here was that it would be a straight forward experience a few months ago. It was more an expectation rather than a hope. I later noticed that was not the case and that I had to learn a little because the conversions sometimes did not feel right and I had to figure out why that was which lead me to the forums for explanations. Although you are rather fast at replying at all times it is a time consuming process for someone who expects instant results and answers by the tool itself. At the moment there is a learning curb when some prefer to just stay ignorant and get it served on a plate. That is what people pay for and it is good to see it is heading in that direction

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If Imatch the Actual HFOV and VFOV on both games, will my fov be the same in both games? For instance we all know CSGO is 90 fov in cs_debug but here it says actual FOV and I'm wondering if that is what I should be assuming my fov from instead? I know the calculator will automatically set my sensitivity correct to a new fov but I want the exact same FOV and feeling I had in previous game

rlTuXnO.png

 

Edited by marmanoff
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  • Wizard
1 hour ago, marmanoff said:

If Imatch the Actual HFOV and VFOV on both games, will my fov be the same in both games? For instance we all know CSGO is 90 fov in cs_debug but here it says actual FOV and I'm wondering if that is what I should be assuming my fov from instead?

Correct, matching the Actual HFOV/VFOV is one way to get the same FOV in both games. The recommended way however is to select the same FOV Type for the game you are converting to as the game you are converting from uses by default, and enter the same value. This is the most accurate way and works unless the game you are converting from uses a multiplier.

image.png

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I need some guidance

 

I'm playing my CSGO with sv_cheats 1 and I've set the FOV to match the fov of the 1x scope on Apex. I found that 1.3 sens with the same fov as the 1x scope works really good in csgo. I just can't figure out how to use that sens in apex because I can't just set my zoom sens to 1.3, it will be multiplied with my sens somehow and change that value and my normal sens is 3.33.

 

I need help 😕

IUucrMo.png

Edited by marmanoff
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@DPI Wizard

Hello, Administrator

I have a question for you.

I now know the sensitivity + ADS in my game.

I want to calculate the mouse speed under the FOV of the double mirror and the quadruple mirror in the game through the website.

How should it be operated? It's best to have a picture. Excuse me.

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  • Wizard
5 hours ago, marmanoff said:

I need some guidance

 

I'm playing my CSGO with sv_cheats 1 and I've set the FOV to match the fov of the 1x scope on Apex. I found that 1.3 sens with the same fov as the 1x scope works really good in csgo. I just can't figure out how to use that sens in apex because I can't just set my zoom sens to 1.3, it will be multiplied with my sens somehow and change that value and my normal sens is 3.33.

 

I need help 😕

Is your zoom sens in CSGO set to 1?

If yes, then the calculation is correct, hipfire sens 3.33 and zoom sens 0.419607 in Apex.

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  • Wizard
4 hours ago, OTK-EgoR said:

@DPI Wizard

Hello, Administrator

I have a question for you.

I now know the sensitivity + ADS in my game.

I want to calculate the mouse speed under the FOV of the double mirror and the quadruple mirror in the game through the website.

How should it be operated? It's best to have a picture. Excuse me.

If you want to know the 360 distance etc for each scope, just enter your sensitivity in like this (with your own numbers for sensitivity, resolution, FOV, DPI etc):

image.png

Then change the "Aim" to 2x and 4x to see their values:

image.png

image.png

 

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58 minutes ago, DPI Wizard said:

Is your zoom sens in CSGO set to 1?

If yes, then the calculation is correct, hipfire sens 3.33 and zoom sens 0.419607 in Apex.

As I said, it was no zoom in csgo. I was using normal hipfire and set the FOV to 77.14 which is the fov of the apex 1X scope. I found my preferred sensitivity and wanted to use it ingame on apex.

 

In apex im using 3.33 sens and I want my 1x scope to feel like it did on csgo with the same fov used as the 1x has in apex. I used normal hipfire 1.3 sens to find it

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  • Wizard
7 minutes ago, marmanoff said:

As I said, it was no zoom in csgo.

I'm asking because zoom sens in CSGO actually affects hipfire too if it's not set to FOV 90. If zoom sens is 1 then it doesn't matter.

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2 hours ago, DPI Wizard said:

I'm asking because zoom sens in CSGO actually affects hipfire too if it's not set to FOV 90. If zoom sens is 1 then it doesn't matter.

Yes but now its just the fov that's changed and I found a sensitivity I like that I want to convert to my 1x scope sens in apex which has the same fov that I'm using 1.3 regular sens with in cs.

 

So I'm using 2.6 sens in apex now and trying to figure out how to implement the sens I had in cs as my zoom sens. How would I go about this?

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in csgo 90 Fov I'm using 2.92 sens as normal
in csgo, using sv_cheats 1 enabled I'm using 77.14 fov to match the 1x scope in Apex and my NORMAL sens is 2.64

I can't figure out how to calculate my zoom sens, which is supposed to be my normal csgo sens with the same fov as apex 1x scope when the normal multiplier will be 2.92.. Can you help me?

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