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Battlefield 4


DPI Wizard
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i didn't understand... can you make an example with my value?

Convert the 1.13 1x scope bf4 sens, to ring of elysium scope sens.

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  • Wizard
3 minutes ago, Dency said:

i didn't understand... can you make an example with my value?

Convert the 1.13 1x scope bf4 sens, to ring of elysium scope sens.

We need more info, all these values are needed to do the calculation:

GstInput.MouseSensitivity
GstInput.SoldierUniformAimingCoefficient
GstInput.SoldierZoomSensitivityAll
GstInput.SoldierZoomSensitivityCloseRange

And FOV.

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GstInput.MouseSensitivity 0.009563

GstInput.SoldierUniformAimingCoefficient 0.000000

GstInput.SoldierZoomSensitivityAll 1.000000

GstInput.SoldierZoomSensitivityCloseRange 1.130000

103 fov

Why important the GstInput.MouseSensitivity ?? This is affects only hipfire, i need just only the scope.

Edited by Dency
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14 hours ago, Dency said:

Why important the GstInput.MouseSensitivity ?? This is affects only hipfire, i need just only the scope.

BF4 uses a combination of old legacy sliders for base mouse sensitivities and more straight forward linear multipliers for all the scopes that were added post launch.

All the scope sliders are multipliers of the base yaw value which is set by the legacy hipfire slider, that's why you need to enter the hipfire value

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hey, why is the sens calculation so off in this game? Am I doing something wrong? I'm trying to get 32cm for hipfire but it comes out at 17cm-ish when i Measure in game. I'm playing campaign if that makes a difference.

 

image.thumb.png.79b4feb5d5afe97d22b174fcf8a173b7.png

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  • Wizard
3 minutes ago, bread94 said:

I'm playing campaign if that makes a difference.

Is it the same in multiplayer? Do you have raw input on?

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7 minutes ago, DPI Wizard said:

Is it the same in multiplayer? Do you have raw input on?

Just tested... in multiplayer it works fine and yes, raw input is on

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  • Wizard
Just now, bread94 said:

Just tested... in multiplayer it works fine and yes, raw input is on

Ok, campaign might be different then, I'll check!

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2 minutes ago, DPI Wizard said:

Ok, campaign might be different then, I'll check!

Thank you! Some info that may be helpful is: at first I thought off sensitivity might be caused by me using Flawless Widescreen to change the FOV but it felt faster before I applied that and upon turning it off and measuring at default without the program interfering at all, it was also much faster at 20-ish cm so they increased FOV did affect hipfire in campaign but it was still off either way.

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  • Wizard
1 hour ago, bread94 said:

Thank you! Some info that may be helpful is: at first I thought off sensitivity might be caused by me using Flawless Widescreen to change the FOV but it felt faster before I applied that and upon turning it off and measuring at default without the program interfering at all, it was also much faster at 20-ish cm so they increased FOV did affect hipfire in campaign but it was still off either way.

I found the issue now. When you use Flawless Widescreen to change the FOV, the hipfire sensitivity is affected by your USA setting. So I have added a new entry called Hipfire (Campaign) now, use this and be sure to enter the correct FOV as shown in Flawless Widescreen (Current FOV) and select the correct USA setting (on/off and the coefficient as Sensitivity 1 if it's on).

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The converted sens on BF4, 1 and V is a lot faster and each game feel different as well. But the converted sens on BF: Hardline is different than the others and feels the closest to my sens on Cs Go.

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  • Wizard
4 minutes ago, Ayva said:

The converted sens on BF4, 1 and V is a lot faster and each game feel different as well. But the converted sens on BF: Hardline is different than the others and feels the closest to my sens on Cs Go.

Calculations for all these should be 100% if you set up everything correctly. Can you be a bit more precise with how they are different?

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14 minutes ago, DPI Wizard said:

Calculations for all these should be 100% if you set up everything correctly. Can you be a bit more precise with how they are different?

Figured there is "Location" tab on the converter and i should change the location from config to ingame. I was matching the ingame sens to the config value like a dummy :D . 

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2 hours ago, DPI Wizard said:

I found the issue now. When you use Flawless Widescreen to change the FOV, the hipfire sensitivity is affected by your USA setting. So I have added a new entry called Hipfire (Campaign) now, use this and be sure to enter the correct FOV as shown in Flawless Widescreen (Current FOV) and select the correct USA setting (on/off and the coefficient as Sensitivity 1 if it's on).

hey, thank you very much for going to the trouble but the hipfire was still a little off and I discovered my ADS sens was WAY off so I disabled USA and converted sens that way. Works perfectly now.

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