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Call of Duty: Black Ops 4


DPI Wizard

Hipfire and ADS is added for in-game and config file!

Edited by DPI Wizard


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  • Wizard
2 hours ago, stereo3D said:

i'm getting an incorrect ADS multiplier:

MDH 100 %, 47 cm, DPI 1000, FOV 100

mouse_sensitivity = "2.9452"
mouse_ads_monitor_distance_coefficient = "1.7778"
mouse_ads_yaw_ads_multiplier = "0.8619" <--- should be "1"

Fixed now, quite a lot of changes since beta!

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I have the same sens for Overwatch and Quake Champions, and yet I get different results for each.  In actuality, default 1.0 in BO4 seems equal to 1.0 in Quake, and 50 relative in OW, but the converter tells me to set BO4 to 1.62 when converting from OW

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  • Wizard
3 minutes ago, passthepeas said:

I have the same sens for Overwatch and Quake Champions, and yet I get different results for each.  In actuality, default 1.0 in BO4 seems equal to 1.0 in Quake, and 50 relative in OW, but the converter tells me to set BO4 to 1.62 when converting from OW

Are you sure you are selecting BO4 and not BO3? BO4 is totally different to Quake Champions, but close to OW.

Either way, the different FOV's of the games and you conversion method may make the end result different.

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46 minutes ago, DPI Wizard said:

There will likely be minor adjustments to the ADS sensitivity the coming days btw, as I get more data in.

Thanks for keeping up with this!

Looking forward to the updates.

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  • Wizard
Just now, nodicaL said:

Thanks for keeping up with this!

Looking forward to the updates.

No problem! What will happen the next days is that I'll try to add more scopes, not just a generic ADS. Current ADS is based on Reflex. Since you have full control over the monitor distance coefficient it's quite frankly not that useful, but some people might want to know the FOV and other stuff about the different scopes.

But most importantly I need to perfect the FOV calculations for the reflex sight (it's off by about 0.0X% now) Seems like the devs at every CoD game are throwing darts in the dark to figure out the FOV of different things...

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Anyone experiencing mouse input lag? I've forced Vsync off in the Nvidia control panel, max pre-rendered frames to 1 and i'm getting more than 110 fps but the mouse still feels sluggish. 

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It's just the game I suppose.

 

Black Ops 3 had the option to fix the mouse input lag, but it completely killed the FPS. This was the variable in the config.

Quote

//0 use two threads, one thread update frame N while the second render N-1. 1 concatenate update and render. 2 concatenate update render and frame presentation.
//0 is the default for the best performance, 1 and 2 improve latency but require a powerful CPU.
SerializeRender = "0" // 0 to 2

 

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6 hours ago, etienne00123 said:

Anyone experiencing mouse input lag? I've forced Vsync off in the Nvidia control panel, max pre-rendered frames to 1 and i'm getting more than 110 fps but the mouse still feels sluggish. 

No, I don't notice any input lag in BO4. Aiming feels really good in this game as well.

I'm getting consistent 160+ FPS though...

 

Edited by nodicaL
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11 hours ago, etienne00123 said:

Anyone experiencing mouse input lag? I've forced Vsync off in the Nvidia control panel, max pre-rendered frames to 1 and i'm getting more than 110 fps but the mouse still feels sluggish. 

then cap your fps at 110 with RTSS.

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  • Wizard
2 minutes ago, minimoe said:

Why does the Ads value change when you enter the fov? 

It depends on you settings actually, if your conversion setup matches the Monitor Distance Coefficient it will not change if you are converting directly to ADS. If you convert using All it also depends on the hipfire conversion setup.

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Alright but this should be fine? Before you commented i saw how messed up the fov is. Even if you have it on independed for ads.

Changing FOV still affects ADS sensitivity for some reason.

nice.PNG

Edited by minimoe
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Hi say I use a sensitivity of 1@800dpi and zoom_sensitivity_ratio of 0.8 in CSGO what should I use for ADS settings in BO4 to get the closest possible match?

Not sure if it matters but I also play csgo @ 1920x1080

Edited by justinovish
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  • Wizard
8 minutes ago, minimoe said:

Alright but this should be fine? Before you commented i saw how messed up the fov is. Even if you have it on independed for ads.

Changing FOV still affects ADS sensitivity for some reason.

It's because the sensitivity (both hipfire and ADS) are matched to your input, i.e. Overwatch. So when you change FOV, the ADS sensitivity will change because the ADS FOV also changes. Hipfire stays the same because hipfire sensitivity is unaffected by FOV change.

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4 hours ago, DPI Wizard said:

It's because the sensitivity (both hipfire and ADS) are matched to your input, i.e. Overwatch. So when you change FOV, the ADS sensitivity will change because the ADS FOV also changes. Hipfire stays the same because hipfire sensitivity is unaffected by FOV change.

Thanks for the very good explanation.

Now that i used monitor distance instead of 360 for hipfire it made my life a lot easier.

 

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Can someone help me convert my PubG sensitivity to BO with a focus on aimed accuracy and muscle memory.

 

I don't want playing BO to hurt my PubG. 

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43 minutes ago, DPI Wizard said:

Adjusted ADS FOV calculations slightly and added scope!

so reflex is basically FOV 50 at 4:3. looks like they are still working with 4:3 internally.

i guess, ELO/ironsights could be 55 and holo 45 at 4:3?

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  • Wizard
42 minutes ago, stereo3D said:

so reflex is basically FOV 50 at 4:3. looks like they are still working with 4:3 internally.

i guess, ELO/ironsights could be 55 and holo 45 at 4:3?

Seems like 50 at 4:3 yes, but nothing really scales exactly like expected in this game. It's always off by a few counts (like 0.X%) compared to what it should be. And at low FOV's (below 70) a lot of scaling breaks down and go the opposite way. Not really an issue I think though, since not a lot of people use such low FOV's.

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