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Call of Duty Mobile (使命召唤手游)


The sensitivity slider is not accurate, expect some discrepancy.

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Do you have access to the CN version of COD: Mobile? If so, are there any notable differences in the engine itself or is it the same game with updated graphics?

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In the current version (启动器版本(1.0.7.464) 游戏版本(1.9.43.2)), the acceleration(加速度值) is actually adjustable and effective though the turning mode(转向模式) is "fixed speed(固定速度)". You can directly drag the slider. It seems that the calculator was made when the acceleration=60(default). Please update the calculator. Thank you!

image.png

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  • Wizard
19 hours ago, MGYBlue said:

In the current version (启动器版本(1.0.7.464) 游戏版本(1.9.43.2)), the acceleration(加速度值) is actually adjustable and effective though the turning mode(转向模式) is "fixed speed(固定速度)". You can directly drag the slider. It seems that the calculator was made when the acceleration=60(default). Please update the calculator. Thank you!

I thought this field was disabled since it's grayed out and none of the buttons above it work 😁

I've updated the calculation to reflect the sensitivity with acceleration set to 0 now :)

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2小时前,DPI Wizard说:

I thought this field was disabled since it's grayed out and none of the buttons above it work 😁

I've updated the calculation to reflect the sensitivity with acceleration set to 0 now :)

Thank you. But I still have a problem. Since you didn't find the acceleration during test, maybe the "acceleration value" is not acceleration but simply a multiplier.

Today I received your reply which reminded me to examine it and it seems to be just a multiplier. But fundamentally I don't have any professional way to identify the existence of acceleration and I just have my mousepad and ruler🤦‍♂️. So I hope you can test it and update the calculator. Thank you.😀

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2024/2/13 AM3点02分,HeavyHitters说:

Do you have access to the CN version of COD: Mobile? If so, are there any notable differences in the engine itself or is it the same game with updated graphics?

It is the same game with updated graphics and higher and more stable framerate.

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  • Wizard
43 minutes ago, MGYBlue said:

Thank you. But I still have a problem. Since you didn't find the acceleration during test, maybe the "acceleration value" is not acceleration but simply a multiplier.

Today I received your reply which reminded me to examine it and it seems to be just a multiplier. But fundamentally I don't have any professional way to identify the existence of acceleration and I just have my mousepad and ruler🤦‍♂️. So I hope you can test it and update the calculator. Thank you.😀

It's not a multiplier, the value is added to a multiplier like this:

  • 0 = 1x
  • 30 = 1.3x
  • 60 = 1.6x
  • 100 = 2x
  • 150 = 2.5x
  • ...etc

It's not acceleration though, it's just a sensitivity scale.

Either way, the current calculations are for the acceleration value set to 0.

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Also as a heads up, some findings through a couple of searches on youtube that I've tested that seemed to add up:
-If you want a 1:1 hipfire-to-ADS sensitivity, you need to take your standard sensitivity (the first input on both sections of your sens) and multiply it by 2.6.
-Make sure your DPI isn't set higher than 800 (or maybe even lower it down to 400?) since your turning speed seems to be "capped" at higher DPIs, regardless of your sensitivity ingame. I can only imagine this is due to their current engine added onto the fact that they're running the game through an emulator. Its jank but you can make it feel "right" if you get the settings correct.

Keep in mind these sensitivities can be changed per user preference but for 1x/iron sights, you typically want to keep those values 1:1.

Edited by HeavyHitters
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The ADS FOV is affected by this settings(开镜FOV关联准镜倍率). Actually most player would turn this settings on, so could you update the ADS FOV data?

image.thumb.png.060088a1938e309b2bfa632ab5c8426a.png

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  • Wizard
4 hours ago, ExIN said:

The ADS FOV is affected by this settings(开镜FOV关联准镜倍率). Actually most player would turn this settings on, so could you update the ADS FOV data?

Thanks for letting me know, navigating the menus using Google Translate is a bit cumbersome :)

I've added this option to the game now.

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