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Doom (2016)

Added!

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Recommended Comments

stereo3D

Premium Members

in full version you can use the console (m_sensitivity) so more decimal places are now possible.

 

btw the fov type for doom 3 should be 4:3 base and sens doesn't scale with fov.

colesy

Premium Members

Is there any way to fix the sensitivity modifier for sniper scope in multiplayer gameplay?

colesy

Premium Members

bump

colesy

Premium Members

Bump

bgaccord

Members

bump i want to know too ,sensitivity modifier for sniper scope

bgaccord

Members

I'll do this later today! :)

thanks!

  • Wizard

I've added the sniper scope calculations, but couldn't really find an adjustable modifier. Did I miss anything?

stereo3D

Premium Members

unfortunately there is no zoom sensitivity option.

 

zoomfov isn't fixed and depends on your fov. maybe they specified a zoom factor of 1.8x (=90/50). sensitivity multiplier seems to be 0.35.

 

so when zooming in, fov gets reduced by 44 % and sensitivity by 65 % - no wonder sniping feels terrible.

stereo3D

Premium Members

fov type should be changed to 16:9 base.

  • Wizard

fov type should be changed to 16:9 base.

That's a first I think. I guess it means that FOV 90 is really 58.72 vertical degrees. I need to make a formula so this happens in the background, I think it should be possible without any code update.

  • Wizard

Fixed is so it works as long as you don't change FOV Type. Full support will require a code update :)

stereo3D

Premium Members

i just noticed the actual hfov for vortex rifle zoom says 40.97 instead of 50.

  • Wizard

i just noticed the actual hfov for vortex rifle zoom says 40.97 instead of 50.

That was a bug, it was intended to be 50. Fixed :)

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