Added!
stereo3D Premium Members May 15, 20169 yr Author stats in full version you can use the console (m_sensitivity) so more decimal places are now possible. btw the fov type for doom 3 should be 4:3 base and sens doesn't scale with fov.
colesy Premium Members May 18, 20169 yr Author stats Is there any way to fix the sensitivity modifier for sniper scope in multiplayer gameplay?
bgaccord Members May 22, 20169 yr Author stats bump i want to know too ,sensitivity modifier for sniper scope
DPI Wizard Wizard May 22, 20169 yr Wizard Author stats I've added the sniper scope calculations, but couldn't really find an adjustable modifier. Did I miss anything?
stereo3D Premium Members May 23, 20169 yr Author stats unfortunately there is no zoom sensitivity option. zoomfov isn't fixed and depends on your fov. maybe they specified a zoom factor of 1.8x (=90/50). sensitivity multiplier seems to be 0.35. so when zooming in, fov gets reduced by 44 % and sensitivity by 65 % - no wonder sniping feels terrible.
DPI Wizard Wizard August 14, 20169 yr Wizard Author stats fov type should be changed to 16:9 base. That's a first I think. I guess it means that FOV 90 is really 58.72 vertical degrees. I need to make a formula so this happens in the background, I think it should be possible without any code update.
DPI Wizard Wizard August 14, 20169 yr Wizard Author stats Fixed is so it works as long as you don't change FOV Type. Full support will require a code update
stereo3D Premium Members October 30, 20169 yr Author stats i just noticed the actual hfov for vortex rifle zoom says 40.97 instead of 50.
DPI Wizard Wizard October 30, 20169 yr Wizard Author stats i just noticed the actual hfov for vortex rifle zoom says 40.97 instead of 50. That was a bug, it was intended to be 50. Fixed
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