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Vigor

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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MULLET MADJACK

The config file might use either comma (,) or period (.) as the decimal separator depending on your locale settings.
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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Grand Theft Auto V (GTA 5)


DPI Wizard

The game is added now, but only for 1st person hipfire so far. Note that you have to do some manual math if you play with other refresh rates than 60 Hz for now (check the notes), but I'll try to update the calculator to support refresh rates soon!


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  • Wizard

Vsync on might be outdated information actually. The sensitivity used to fluctuate a lot with vsync off, but I think they have fixed this.

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@DPI Wizard

Hello sir, Can i please know what method of conversion GTA V uses when i have "Fine aiming control" turn on. this is for when using right click to zoom in, it slow down the sensitivty. I'll like to find out what Monitor distance it is so i can replicate it in Overwatch. it doesn't seem to be mdv 0%.

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  • Wizard
1 hour ago, tuphac said:

@DPI Wizard

Hello sir, Can i please know what method of conversion GTA V uses when i have "Fine aiming control" turn on. this is for when using right click to zoom in, it slow down the sensitivty. I'll like to find out what Monitor distance it is so i can replicate it in Overwatch. it doesn't seem to be mdv 0%.

It just turns on acceleration, so the sensitivity is directly tied to how fast you are moving your mouse. In other words no method that can be replicated.

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Since the game does have (I think 3?) different zoom levels for third person, I was wondering if the shown 50 VFOV when setting the calculator to third person applies for only one of those levels or all of them?

Since the camera basically just moves farther behind, is there even a FOV change?

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  • Wizard
5 minutes ago, Scca said:

Since the camera basically just moves farther behind, is there even a FOV change?

I'm quite sure this is the case, the camera just moves but the FOV is the same.

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