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Vigor

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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MULLET MADJACK

The config file might use either comma (,) or period (.) as the decimal separator depending on your locale settings.
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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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GZDoom / Brutal Doom


DPI Wizard
Mods for Doom added.

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Should prescale option be turned on? I tried with it off and sensitivity seems way too low.

 

Edit: Yes, it should be. Also, Mouselook speed should be set to twice that of the turning speed. From what I understand, mouselook is the vertical sensitivity while turning speed is the horizontal. By default, if both values are at 1, the horizontal sensitivity seems about half as much as the vertical, so setting Mouselook speed to 2 while turning speed is at 1 should fix it.

Edited by Ehren Wong
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  • Wizard
5 hours ago, Ehren Wong said:

Should prescale option be turned on? I tried with it off and sensitivity seems way too low.

You can select the prescale option on or off in the calculator under Special Options.

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Decided to play through this gem again as I wait for Doom Eternal to release, and I noticed that y-axis aiming isn’t 1:1 with the x-axis with either the prescale option disabled or enabled.

Would you mind taking a look at this again @DPI Wizard?

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  • Wizard
1 hour ago, 1TimePurchase said:

Decided to play through this gem again as I wait for Doom Eternal to release, and I noticed that y-axis aiming isn’t 1:1 with the x-axis with either the prescale option disabled or enabled.

Would you mind taking a look at this again @DPI Wizard?

That might be the case, but to you have any option to set the axis separately?

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1 minute ago, DPI Wizard said:

That might be the case, but to you have any option to set the axis separately?

Yes, through the console commands "m_pitch" and "m_yaw"

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  • Wizard
14 hours ago, 1TimePurchase said:

Any update on this?

Updated it now, Y is locked to a different axis speed than X and is unaffected by prescale.

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It seems there are extra work to be done ?
I apply the settings as told, but the horizontal sensitivity seems to be way faster.

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  • Wizard
5 hours ago, Bizon said:

It seems there are extra work to be done ?
I apply the settings as told, but the horizontal sensitivity seems to be way faster.

Are you running it on the latest version of GZDoom?

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There should be a separate calculator option for "ZDoom + forks" because it seems to me that the calculations are inaccurate if I'm not using Brutal Doom, as in it feels slower. It feels like Mouse Acceleration to be honest but I couldn't find that in the settings.

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  • Wizard
2 minutes ago, Banjoei said:

There should be a separate calculator option for "ZDoom + forks" because it seems to me that the calculations are inaccurate if I'm not using Brutal Doom, as in it feels slower. It feels like Mouse Acceleration to be honest but I couldn't find that in the settings.

What build/version/fork are you on? The calculations are for the latest builds currently, but maybe I should add some options to separate the builds.

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1 minute ago, DPI Wizard said:

What build/version/fork are you on? The calculations are for the latest builds currently, but maybe I should add some options to separate the builds.

Version 4.10.0, but I had completely forgotten about the version. That might be the issue since I haven't updated GZDoom in a while.

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  • Wizard
5 minutes ago, Banjoei said:

Version 4.10.0, but I had completely forgotten about the version. That might be the issue since I haven't updated GZDoom in a while.

Ok, the calculations changed for 4.11 I think it was, but I'll look into adding pre-4.11 as an option.

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