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Mass Effect 2

Added with look, aim and ads calculations!

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  • Wizard

I did not get any FOV mods to work properly, neither Flawless Widescreen or editing Coalesced.ini with a FOV binding and using the ME2IniFixer.exe worked. Flawless Widescreen does seemingly nothing, and the ME2IniFixer.exe does not fix the file after editing so the game won't launch.

Any tips appreciated!

stereo3D

Premium Members
(edited)

me2 fixer should first create a back up and then either fix the file or tell you it's valid. is there an error message?

you could also try my config.

 

Coalesced.ini

Edited by stereo3D

  • Wizard
6 hours ago, stereo3D said:

me2 fixer should first create a back up and then either fix the file or tell you it's valid. is there an error message?

you could also try my config.

Coalesced.ini 553.15 kB · 0 downloads

Thanks a lot, your file worked. Not sure why the ME2 fixer doesn't work here, it says it fixes the file and makes a backup.

Either way, confirmed how FOV works now and it's already correct in the calculator. Changing FOV changes the look and shoulder aim FOV, while ADS is fixed.

stereo3D

Premium Members

i uploaded an ini with more FOVs, but i can't test it, since i don't have origin access anymore. ADS FOV should be adjustable too, but i've never actually tried it.

set SFXGame.SFXWeapon ZoomFOV=40

set SFXGameContent_Inventory.SFXWeapon_SniperRifle ZoomFOV=10

Sovereign

Premium Members

Good Morning @DPI Wizard

If you have the time could you check the full legendary edition again? I think Flawless Widescreen updated their values and the sensitivity might have changed too.

Using the the Community Patch for ME2 adds an ingame FOV option. Haven't checked ME3 yet if something changed.

thanks you very much

  • Wizard
7 hours ago, Sovereign said:

Good Morning @DPI Wizard

If you have the time could you check the full legendary edition again? I think Flawless Widescreen updated their values and the sensitivity might have changed too.

Using the the Community Patch for ME2 adds an ingame FOV option. Haven't checked ME3 yet if something changed.

thanks you very much

The sensitivity is not affected by the FOV, and it looks the same as before as far as I can tell. Let me know if you notice anything specific that is different.

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