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Overwatch 2


Soldiers. Scientists. Adventurers. Oddities. ADDED! - NOW UPDATED WITH WIDOWMAKER ADS!

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Overwatch Open Beta is on right now. Is anyone letting you use their account or do you have your own?

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I've been told that Overwatch uses the same mouse input system as Quake. If anyone could try converting their sensitivity from one game to Quake, and use those values in Overwatch, that would be great.

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The way to calculate your sensitivity is to take your csgo/cod/quake sens and divide it by 30 and then multiply it by 100. Unfortunately if this gives you a non-integer value it means that your sensitivity will be inaccurate as the OW sensitivity slider only uses integers...

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Remember to use the calculator on the main page :)

True. You did some changes :3 btw, could you add an option for widowmaker ADS? I don't know if it works the same or what, would be cool if you take a look on it.

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  • Wizard

Could you add Widow zoom sensitivity that is equal to zoom_sensitivity_ratio "1" in CS:GO?

For what weapon in CS:GO? I guess different weapons have different zoom sensitivities.

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For what weapon in CS:GO? I guess different weapons have different zoom sensitivities.

AWP please.

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Is there a difference between the standard fov and the zoomed fov of widowmaker? It certainly feels that way in game.

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  • Wizard

Is there a difference between the standard fov and the zoomed fov of widowmaker? It certainly feels that way in game.

Yes, it's different, I'll update the Widowmaker ADS with the correct FOV later today.

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Yes, it's different, I'll update the Widowmaker ADS with the correct FOV later today.

Awesome thank you so much! I'm trying to find the correct "relative aim sensitivity when scoped" value to make scoped and unscoped sensitivity feel 1:1 (based on FOV differences)

Edited by Dergless
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Widowmaker DOES have a separate sensitivity for zoomed in scope. You have to select Widowmaker at the top right("All Heroes") selection, and "Relative Aim Sensitivity While Zoomed" will appear under the HERO category, below the reticle.

 

At 103 FoV, relative aim sensitivity has to be 38 to be equivalent to unzoomed sensitivity in screen distance travelled. (Explanation by someone else here)

 

Oh, there was a second page detailing it. Anyhow, 38 is what you're looking for if you want equivalent to zoom_sensitivity 1 in CS:GO, as that makes it the same movement to cover the same screen distance regardless of scoping.

Edited by Robert Maikher
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