Jump to content

Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
Read more...

Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
Read more...

Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
Read more...

Arena Breakout: Infinite

Hipfire is added, aims coming soon!
Read more...

Project L33T

See the game notes for instructions on how to disable smoothing.
Read more...

Returnal


DPI Wizard
Select the aspect ratio you have configured in-game in the "Aspect Ratio" special option as this changes the FOV range and base. This is different from the "Aspect Ratio" in the resolution setup.

User Feedback

Recommended Comments

Hello,

I have selected 16:9 aspect ratio in-game and the FOV bias slider in-game goes from -10 to 15 for me, not -15 to 10 as the calculator shows. The special option in the calculator is set as 16:9 too. I'd like to check sens above "10" multiplier, but the calculator gives me "Verify FOV" error. Is everything correct here?

Thanks.

Link to comment
  • Wizard
24 minutes ago, Roebuck000 said:

I have selected 16:9 aspect ratio in-game and the FOV bias slider in-game goes from -10 to 15 for me, not -15 to 10 as the calculator shows.

There was a mixup here, the -15 to 10 was for Ultrawide. I've fixed it now, thanks for reporting!

Link to comment

I'm probably doing something wrong as usual, but the aimed sensitivity is much lower than the hipfire. Is the intended functionality not to line those up together?

Link to comment
  • Wizard
3 minutes ago, Captain Funsponge said:

I'm probably doing something wrong as usual, but the aimed sensitivity is much lower than the hipfire. Is the intended functionality not to line those up together?

Do you mean the sensitivity value, or the actual sensitivity in-game?

The values should not line up, they are not related to each other at all. As for the actual sensitivity, aimed should be slower unless you are matching it using 360 distance.

Link to comment

I'm making the assumption that the calculator would output different values for Mouse Look Sensitivity and Mouse Aim Sensitivity which result in the same in-game sensitivity for both. If that's not the intention, then fair enough.

Link to comment


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...