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Captain Funsponge

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  1.    Captain Funsponge reacted to a post in a topic: John Carpenter's Toxic Commando
  2.    Captain Funsponge reacted to a post in a topic: Quarantine Zone: The Last Check
  3. Thanks for this. The game now does have an FOV slider from 75 - 120 and defaults to 90.
  4.    Captain Funsponge reacted to a post in a topic: Quarantine Zone: The Last Check
  5.    Captain Funsponge reacted to a post in a topic: Game request archive
  6. Brilliant, thanks. Greatly appreciated.
  7.    Captain Funsponge reacted to a post in a topic: The Last Caretaker
  8. Thanks for this. There's also an ADS setting if you craft the electric gun which seems to have some kind of modifier.
  9.    Captain Funsponge reacted to a post in a topic: The Last Caretaker
  10.    Captain Funsponge reacted to a post in a topic: Game request archive
  11.    Captain Funsponge reacted to a post in a topic: Game request archive
  12.    Captain Funsponge reacted to a post in a topic: Game request archive
  13. I'm making the assumption that the calculator would output different values for Mouse Look Sensitivity and Mouse Aim Sensitivity which result in the same in-game sensitivity for both. If that's not the intention, then fair enough.
  14. I'm probably doing something wrong as usual, but the aimed sensitivity is much lower than the hipfire. Is the intended functionality not to line those up together?
  15. Right OK. I was making the assumption the calculator would account for FOV settings as long as they were specified at either end. Thanks for the clarification.
  16. I think I need the sock puppets version of what I'm doing wrong here because I can't seem to figure it out. My goal is always to have a consistent sensitivity acoss hipfire and ADS (in this case primarily 1.0x), but I can't seem to achieve that with the numbers the calculator is providing. As a side note I can set values above 100 in the config file and they are reflected in the game menu, not positive they are having an effect above 100 though. The in-game setting with a default MouseSensitivityMultiplierUnit=0.02 suggests 7 for pitch and yaw. The config file method suggests a pitch and yaw sensitivity of 50 with MouseSensitivityMultiplierUnit=0.002765 which feels equivalent to the in-game setting as far as I can tell. With pitch/yaw set to 7 in-game and multipliers to 100 (since I can't set 119 in-game) the ADS sensitivity is still noticably higher than hipfire sensitivity. I've tried this with both the default MouseSensitivityMultiplierUnit of 0.02 and with pitch/yaw set to 50 with MouseSensitivityMultiplierUnit=0.002765. ADSMouseMultiplierUnit is also set to the default 0.020000. Any idea what I'm doing wrong here? Edit: With some very imprecise testing, the ADS multipliers which seems closest to the pitch/yaw 50, MouseSensitivityMultiplierUnit=0.002765 is around 60 if that helps.
  17. The Anacrusis is also now available on gamepass.
  18.    ProuDBeasT reacted to a post in a topic: Anthem
  19. There's also FOV support now, would be wonderful if you could take a look.
  20. Ah I see, I'll give that a try. Thanks.
  21. Setting GstInput.MouseSensitivity to 1 is super slow though, how are you counteracting that? Increasing DPI/CPI on your mouse?
  22. Apparently, to disable acceleration you need to set something other than "bEnableMouseSmoothing": bViewAccelerationEnabled=FALSE There's also ZoomedSensitivityScale, but not sure what that should be to make ADS 1:1. 0.8 seems about right.

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