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Quarantine Zone: The Last Check
Thanks for this. The game now does have an FOV slider from 75 - 120 and defaults to 90.
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The Last Caretaker
Brilliant, thanks. Greatly appreciated.
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The Last Caretaker
Thanks for this. There's also an ADS setting if you craft the electric gun which seems to have some kind of modifier.
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Returnal
I'm making the assumption that the calculator would output different values for Mouse Look Sensitivity and Mouse Aim Sensitivity which result in the same in-game sensitivity for both. If that's not the intention, then fair enough.
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Returnal
I'm probably doing something wrong as usual, but the aimed sensitivity is much lower than the hipfire. Is the intended functionality not to line those up together?
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Tom Clancy's Rainbow Six Extraction
Right OK. I was making the assumption the calculator would account for FOV settings as long as they were specified at either end. Thanks for the clarification.
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Tom Clancy's Rainbow Six Extraction
I think I need the sock puppets version of what I'm doing wrong here because I can't seem to figure it out. My goal is always to have a consistent sensitivity acoss hipfire and ADS (in this case primarily 1.0x), but I can't seem to achieve that with the numbers the calculator is providing. As a side note I can set values above 100 in the config file and they are reflected in the game menu, not positive they are having an effect above 100 though. The in-game setting with a default MouseSensitivityMultiplierUnit=0.02 suggests 7 for pitch and yaw. The config file method suggests a pitch and yaw sensitivity of 50 with MouseSensitivityMultiplierUnit=0.002765 which feels equivalent to the in-game setting as far as I can tell. With pitch/yaw set to 7 in-game and multipliers to 100 (since I can't set 119 in-game) the ADS sensitivity is still noticably higher than hipfire sensitivity. I've tried this with both the default MouseSensitivityMultiplierUnit of 0.02 and with pitch/yaw set to 50 with MouseSensitivityMultiplierUnit=0.002765. ADSMouseMultiplierUnit is also set to the default 0.020000. Any idea what I'm doing wrong here? Edit: With some very imprecise testing, the ADS multipliers which seems closest to the pitch/yaw 50, MouseSensitivityMultiplierUnit=0.002765 is around 60 if that helps.
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Game request archive
The Anacrusis is also now available on gamepass.
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Anthem
There's also FOV support now, would be wonderful if you could take a look.
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Anthem
Ah I see, I'll give that a try. Thanks.
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Anthem
Setting GstInput.MouseSensitivity to 1 is super slow though, how are you counteracting that? Increasing DPI/CPI on your mouse?
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Killing Floor 2
Apparently, to disable acceleration you need to set something other than "bEnableMouseSmoothing": bViewAccelerationEnabled=FALSE There's also ZoomedSensitivityScale, but not sure what that should be to make ADS 1:1. 0.8 seems about right.