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Star Citizen


DPI Wizard
Scopes are added.

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  • Wizard
1 minute ago, Ryzzen117 said:

Wicg gives me this result :

Thanks! It might me an aspect ratio issue, I'm still testing and will give you an update soon.

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  • Wizard
2 hours ago, Ryzzen117 said:

Thx !

Tested a bit now, and aspect ratio doesn't change anything. Does it feel too slow with the FOV in Star Citizen set to 90 as well?

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  • Wizard
7 minutes ago, Ryzzen117 said:

yep, to give you an idea, 50 / 60 feels better

Somethings unfortunately completely broken in this game then, I've tested in every possible way now; script, manually moving the mouse and using a 100% accurate machine to move the mouse. And aside from some slight smoothing issues in Star Citizen the calculation is spot on here. The smoothing issue is that very small movements will not register or be too short (even with smoothing/acceleration set to 0 ofc). It shouldn't affect a normal 360 swipe in any significant degree though.

I have currently no idea what might cause local differences here.

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hullo! Since they're re-working cryengine/amazon lumberyard, is there an approximate engine that might be a good stand in? I ask because I don't know, but I've had success in SC with a similar approach using GPU profiles that are analogous.

 

My sub here is largely based on being able to get good sensitivity measures between Aim lab, Overwatch and Star Citizen. So I'm really hoping that there's some headway possible on it.

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Could you possibly update 3.7 I think they have changed the scaling on the sensitivities. Could you also see if there is a way to increase FOV beyond 95 in the config somewhere as it would be useful! 

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Il y a 4 heures, BobTheBuilder12 a dit :

Could you possibly update 3.7 I think they have changed the scaling on the sensitivities. Could you also see if there is a way to increase FOV beyond 95 in the config somewhere as it would be useful! 

For the FoV, I don't know if you can up it through the config (it didn't work when I tried) but it is locked  to your resolution, so if you push your res, you get your fov limit pushed with it, idk why they did it likr that, but at least this work.

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Le 20/05/2019 à 03:55, Ryzzen117 a dit :

Wicg gives me this result :
image.png.c74f1ca5c1579942f977fb621a45d400.png

how did you change the multiplier 1 of CS? when i use CS all to get a sens for other game the multiplier is gray and the value is approx 0.82

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Il y a 8 heures, Matsuho a dit :

how did you change the multiplier 1 of CS? when i use CS all to get a sens for other game the multiplier is gray and the value is approx 0.82

I encourage you to check the guides on horizontal movements, but he quick answer is : set the horizontal movement to 100% instead of 0%

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@DPI Wizard

Can we get options for Zoom Multiplier/Zoom Multiplier Scale added please! 

Hip-fire and ADS seem to be dialed right in.

 

Edit: Wait a few more days until 3.12 are launched they have made a bunch of changes to sensitivities. (currently available on public test)

Edited by th3count
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On 1/12/2016 at 1:16 PM, DPI Wizard said:

Star Citizen just added!

@DPI Wizard

3.12 Is now live. There are a lot of changes made to the mouse options since your last update. Can we please get this game updated. Zoom  multiplier may effect "scopes" and "sights" differently. I have not confirmed this yet.

 

- "ADS Sensitivity" has been renamed to "ADS Sensitivity %".

- "ADS Sensitivity %" slider now extends to 200, Previous max was 100.

- "Zoom Multiplier"  has been renamed to "Zoom Multiplier Scale %".

- "Zoom Multiplier" Toggle is not currently supported in calculator and needs to be added.

- "Zoom Multiplier %" Is not currently supported in calculator and needs to be added.

 

Edit: Spelling

 

 

Edited by th3count
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  • Wizard
19 hours ago, th3count said:

bump

Star Citizen is not forgotten, ADS should still be correct following the instructions (ADS Multiplier set to No), however there might be variations depending on the weapon and ideally ADS Multiplier should be supported. But it's a really awkward and non-linear scaling to the multiplier making it extremely hard to analyze and calculate. It's being worked on though!

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On 1/18/2021 at 2:42 PM, DPI Wizard said:

Star Citizen is not forgotten, ADS should still be correct following the instructions (ADS Multiplier set to No), however there might be variations depending on the weapon and ideally ADS Multiplier should be supported. But it's a really awkward and non-linear scaling to the multiplier making it extremely hard to analyze and calculate. It's being worked on though!

That is unfortunate. I am trying to convert from PUBG. I have no problem converting hip-fire but when I try and convert my 3x scope to ads it tells me I need to set my ADS to -9 (normalized to 360 distance) which I know cannot be done with ADS multiplier but I know zoom multiplier is capable of going much lower.

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