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Project L33T

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Twilight Town: A Cyberpunk FPS

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Contain

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Vomitoreum

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Double Action: Boogaloo

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Turbo Overkill


DPI Wizard
X and Y sensitivity added.

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hey, i think they did something with the sensitivity with yesterdays release, it seems much slower than in the demo.

 

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  • Wizard
4 hours ago, Sovereign said:

hey, i think they did something with the sensitivity with yesterdays release, it seems much slower than in the demo.

 

Heck, it's affected by FPS. I'll see if I can add it in a way where you enter your FPS to get it as close as possible.

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@DPI Wizard thx for the quick response! They also increased the max sensitivity from 20 to 40. One last question if you don't mind. I keep reading that people are saying the game engine is UE5 and others that it's Unity. Which one is it?

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  • Wizard
12 minutes ago, Sovereign said:

I keep reading that people are saying the game engine is UE5 and others that it's Unity. Which one is it?

I have no idea where they get that from, it's definitely Unity.

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@DPI Wizard Hello, according to the patch notes from patch 0.11b the bug where mouse sensitivity was tied to framerate should now be fixed. They also added an ingame framerate limiter.

 

 

 

 

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  • Wizard
8 minutes ago, Satalin said:

Hey..

I think there is something wrong with the calculations. Because the it's super slow.

Checked it now, and it should be spot on. Can you link your conversion? Stupid question maybe, but you have the game updated to the latest version?

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It seems the mouse scalars can now go below 1 to one decimal place (0.1), including 0.0 which disables mouse movement. That calculator doesn't have a sensitivity that matches my... admittedly strange settings (0.75 sens, 6400 dpi Overwatch) but 0.2 seems to feel quite close.

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40 minutes ago, HelixFDB said:

It seems the mouse scalars can now go below 1 to one decimal place (0.1), including 0.0 which disables mouse movement. That calculator doesn't have a sensitivity that matches my... admittedly strange settings (0.75 sens, 6400 dpi Overwatch) but 0.2 seems to feel quite close.

Did some calculations with Kovaak's Sensitivity matcher: Seems I was close, but the discrepancy is pretty large between 0.75 OW and 0.2-0.3 TO though. image.png.e28eb8b3e3cf80ce1286b3443755d041.png
image.png.ca38189714492f4a1557aa42f0046234.png

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  • Wizard
1 hour ago, HelixFDB said:

It seems the mouse scalars can now go below 1 to one decimal place (0.1), including 0.0 which disables mouse movement. That calculator doesn't have a sensitivity that matches my... admittedly strange settings (0.75 sens, 6400 dpi Overwatch) but 0.2 seems to feel quite close.

I've updated the game now, thanks for letting me know.

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  • Wizard
10 hours ago, randomguy7 said:

the sensitivity has changed for the final release, now it only goes from 1 to 40

Sensitivity and FOV range is updated now.

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