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Unturned


DPI Wizard
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hey wizard, I found a file that can accurately modify the FOV for this game, but im not sure about this, can you test it?

Preferences.json its in the game’s local files, I think it should be like a config file, u can find these options and change it to what you like

  },
  "Viewmodel": {
    "Field_Of_View_Aim": 73.739795,
    "Field_Of_View_Hip": 73.739795,
    "Offset_Horizontal": 0.0,
    "Offset_Vertical": 0.0,
    "Offset_Depth": 0.0
  },

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4 小时前, DPI Wizard说:

This is the viewmodel FOV and not the display FOV. Meaning it is what FOV weapons etc are rendered at.

well but we can only change the FOV integer in game. But I noticed that if you change this value, the size of the scene in the field of vision will also change, is that didn't mean it can change display fov?

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  • Wizard
14 hours ago, 1kFace8aby said:

well but we can only change the FOV integer in game. But I noticed that if you change this value, the size of the scene in the field of vision will also change, is that didn't mean it can change display fov?

It only changes the weapon render FOV, see this animation (this is 60 and 90):

ezgif.com-gif-maker.gif

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1 小时前, DPI Wizard说:

It only changes the weapon render FOV, see this animation (this is 60 and 90):

ezgif.com-gif-maker.gif

okay i see, thanks for testing and validation. i just wann to know how can i change the exact display fov with decimal places 😞 , is that this game doesn't have a config file or something like that?

 

 

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This is outdated and needs to be updated, the new system doesn't use a sensitivity like this anymore, it refers to it in-game as "Degrees per Pixel"

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  • Wizard
2 hours ago, hi23468 said:

This is outdated and needs to be updated, the new system doesn't use a sensitivity like this anymore, it refers to it in-game as "Degrees per Pixel"

I've updated it now. It isn't actually "Degrees per Pixel" though, that's a bit misleading.

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1 hour ago, DPI Wizard said:

I've updated it now. It isn't actually "Degrees per Pixel" though, that's a bit misleading.

Thanks for the quick response, I play this constantly and I kinda screwed it up when trying to change it lol Glad to have someone so skilled in the community, I couldn't understand it for the life of me.

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Is there any way to access the config file and change the sensitivity from there? my specific sens is 0.27502 but it only goes down to 0.0001, since this is my most valued game if it's possible I'd like to be able to make my cm/360° accurate to 4.4331cm so I don't mess up by muscle memory. I also use mouse accel, so it's hard to just simply change my DPI value to fit the sens decimal value. If it's possible, it'd be much appreciated if you or someone can show me how, or maybe post a link to a forum/post that tells how to edit the file?

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  • Wizard
7 hours ago, hi23468 said:

Is there any way to access the config file and change the sensitivity from there? my specific sens is 0.27502 but it only goes down to 0.0001, since this is my most valued game if it's possible I'd like to be able to make my cm/360° accurate to 4.4331cm so I don't mess up by muscle memory. I also use mouse accel, so it's hard to just simply change my DPI value to fit the sens decimal value. If it's possible, it'd be much appreciated if you or someone can show me how, or maybe post a link to a forum/post that tells how to edit the file?

There is no config file for this game, but setting it in-game should work. Do you mean it resets to 0.0001 when you try to enter 0.27502? Are you trying with a period or comma?

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I'm trying it with a period, I enter 0.27502 and it resets to 0.275 after I restart the game.

 

Also, I found a file called "Options" in this directory: F:\Steam\userdata\383*****\304930\remote\Options Could this file be changed in any way to edit the sensitivity? It's a DAT file with symbols unreadable by NPP.

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  • Wizard
9 minutes ago, hi23468 said:

I'm trying it with a period, I enter 0.27502 and it resets to 0.275 after I restart the game.

This is just a display issue, as long as you entered 0.27502 in the first place, this is the value actually used.

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Unturned Update 3.22.9.0 notes show a new way of doing zoom sensitivity for the different scopes and stuff.

Also, do you know what logic the "legacy" option is based on?

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I told Nelson (the dev) that he should add something similar with the uniform soldier aiming system so people won't have to deal with a huge drop of sensitivity when aiming, but I guess he misunderstand and end up adding this new "no scaling" option which is, well, simply no scaling.

 

Also @DPI Wizard Can you please tell me how the uniform soldier aiming system works, maybe a formula or something, so I can let Nelson add it in the next update?

Edited by ZeroPhoenix
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  • Wizard
13 hours ago, ZeroPhoenix said:

I told Nelson (the dev) that he should add something similar with the uniform soldier aiming system so people won't have to deal with a huge drop of sensitivity when aiming, but I guess he misunderstand and end up adding this new "no scaling" option which is, well, simply no scaling.

 

Also @DPI Wizard Can you please tell me how the uniform soldier aiming system works, maybe a formula or something, so I can let Nelson add it in the next update?

It seems like "Focal Length" is added now, which is MDV 0%. 

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20分鐘前,DPI Wizard說:

It seems like "Focal Length" is added now, which is MDV 0%. 

Uh, so does that mean I just have to let him set the value to 133% for 4:3 res, 178% for 16:9, etc?

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  • Wizard
2 minutes ago, ZeroPhoenix said:

Uh, so does that mean I just have to let him set the value to 133% for 4:3 res, 178% for 16:9, etc?

He should add an aim multiplier, this way we can just calculate the correct value.

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9分鐘前,DPI Wizard說:

He should add an aim multiplier, this way we can just calculate the correct value.

If you mean to separate the sens for different zoom levels it might not be possible, because a majority of Unturned's content is based on the workshop and people tend to create a lot of scope attachments with many zoom levels that aren't present in the vanilla game.

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  • Wizard
46 minutes ago, ZeroPhoenix said:

If you mean to separate the sens for different zoom levels it might not be possible, because a majority of Unturned's content is based on the workshop and people tend to create a lot of scope attachments with many zoom levels that aren't present in the vanilla game.

If it's added like a coefficient (like in Battlefield), all scopes will scale accordingly based on their zoom.

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15分鐘前,DPI Wizard說:

If it's added like a coefficient (like in Battlefield), all scopes will scale accordingly based on their zoom.

I just found one of your older post saying the uniform soldier aiming formula is something like this:

basic sens/(atan((vres/hres)*USA Value*(tan(hfov/2)))/atan((vres/hres)*USA Value*(tan(Aim hfov/2))))

 

So for example, if someone is playing on 16:9 res, 75 ingame fov (107.51 horizontal), and when he's aiming with a 3x zoom scope (75 ÷ 3 = 25 vertical, which is about 43.02 horizontal?), then his sens should be multiplied by:

1/(atan((1080/1920)*1.78*(tan(107.51degrees/2)))/atan((1080/1920)*1.78*(tan(43.02degrees/2)))) ≈ 0.4

Is that correct? If it is I'll just send him the formula and see if he can add it into the game.

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  • Wizard
16 minutes ago, ZeroPhoenix said:

Is that correct? If it is I'll just send him the formula and see if he can add it into the game.

Correct, but you can skip the inclusion of resolution/aspect ratio when the FOV is in vertical degrees, so you can simply do:

1/(atan(1.78*(tan(75degrees/2)))/atan(1.78*(tan(25degrees/2)))))

instead. This breaks with coefficient 0 however, then you have to use:

1/(tan(75degrees/2)/tan(25degrees/2))

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2分鐘前,DPI Wizard說:

Correct, but you can skip the inclusion of resolution/aspect ratio when the FOV is in vertical degrees, so you can simply do:

1/(atan(1.78*(tan(75degrees/2)))/atan(1.78*(tan(25degrees/2)))))

instead

Thank you so much, I'm sending this to him right now.

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2022/5/21 PM9點09分,DPI Wizard說:

Correct, but you can skip the inclusion of resolution/aspect ratio when the FOV is in vertical degrees, so you can simply do:

1/(atan(1.78*(tan(75degrees/2)))/atan(1.78*(tan(25degrees/2)))))

instead. This breaks with coefficient 0 however, then you have to use:

1/(tan(75degrees/2)/tan(25degrees/2))

This is his response, I don't think he is understanding the thing but I really don't know how should I explain it to him

屏幕截图(98).png

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So he added this option in the new update, but I can't tell if the setting is the actual formula of the USA or just a simple multiplier.

I'll leave it to you professionals to find out if he got it right this time or did he just screw up again...

屏幕截图(112).png

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