Jump to content

Gray Zone Warfare

Use the config file for best accuracy.
Read more...

World of Shooting

See the game notes for instructions on how to disable smoothing.
Read more...

Robin Hood - Sherwood Builders

See the game notes for instructions on how to reduce smoothing.
Read more...

Gas Station Simulator

See the game notes for instructions on how to disable smoothing.
Read more...

Mortal Shell

See the game notes for instructions on how to disable smoothing.
Read more...

VALORANT


DPI Wizard
VALORANT is in with ADS and hipfire sensitivity!

User Feedback

Recommended Comments



  • Wizard
9 hours ago, Osama-Sama said:

 Which one is correct 2.5x zoom MDV 0% for Valorant. 0.705 or 0.747?

They have different sources, so they are both correct in their own respect.

  • 0.705 is MDV 0% to a vertical FOV of 73.739795 and a 360 distance of 21.5311 inches.
  • 0.747 is MDV 0% to a vertical FOV of 70.5328 and a 360 distance of 21.4286 inches.

The reason you should stick to one game as a source for everything is exactly this.

Link to comment

Hello, is there a way to have the  same feeling in Valorant 1280 / 960 4/3 as the CSGO same config ?
I have the game stretched through Nvidia just like CSGO, but the sens I get from the calculator feels too slow for some reason, any idea ?
It almost doesn't feels stretched at all

Edited by Ryzzen117
Link to comment

I usually play CSGO on 1280x960 4:3 streched. my problem now is that Valorant only stretches the UI on 4:3 so my sens feel really different. What ration do I need to change to calculate it to feel the same as in CS and should I even do it?

Link to comment
vor einer Stunde schrieb Ryzzen117:

Hello, is there a way to have the  same feeling in Valorant 1280 / 960 4/3 as the CSGO same config ?
I have the game stretched through Nvidia just like CSGO, but the sens I get from the calculator feels too slow for some reason, any idea ?
It almost doesn't feels stretched at all

The difference is because the game only streches the UI and probably the different FOV, I have no clue tho how to convert the sens so that it feels the same. I am currently looking for that info aswell.

Edited by H0pe
Link to comment
3 hours ago, H0pe said:

I usually play CSGO on 1280x960 4:3 streched. my problem now is that Valorant only stretches the UI on 4:3 so my sens feel really different. What ration do I need to change to calculate it to feel the same as in CS and should I even do it?

 

com.png

Link to comment

Hello everyone,

I really don't know how to use focal length method, I play CSGO on 1024 x 768 stretched with 2.05 , 400 dpi 

and want the same cm/360 and FOV in Valourant to be as same as CSGO

I put my res in NVIDIA control panel to 1024 x 768 ( no scaling checked) and convert the sens using 360/cm method but it feels weird can someone in light me please.

Link to comment
9 minutes ago, Mohbaw said:

Hello everyone,

I really don't know how to use focal length method, I play CSGO on 1024 x 768 stretched with 2.05 , 400 dpi 

and want the same cm/360 and FOV in Valourant to be as same as CSGO

I put my res in NVIDIA control panel to 1024 x 768 ( no scaling checked) and convert the sens using 360/cm method but it feels weird can someone in light me please.

matching stretched doesn't work well unless the game allows for stretched res ( not sure if valorant does do stretched + blackbars )

that method usually work well with 16;9 native at 90 csgo fov to 103 (overwatch valorant ) black bars 

could try

 

one of my biggest reason not to play stretched anymore was the absolute shitshow that is matching stretched to anything but cs/ r6 was

when you dont exclusively play 1 game sticking to native res is meta since your aim improves drastically

Link to comment

for my understanding u do it wrong, u have to calculate ur new resolution first, than convert 360. I dont recommend it. Just use MDV 0%.

Link to comment

Osu to valorant conversion is completely off..

 

OSU to CSGO sens

and then try

OSU to valorant sens

and then take

valorant sens to csgo. 

 

and you will find out its completely inaccurate

Link to comment
  • Wizard
4 minutes ago, marmanoff said:

Osu to valorant conversion is completely off..

 

OSU to CSGO sens

and then try

OSU to valorant sens

and then take

valorant sens to csgo. 

 

and you will find out its completely inaccurate

Osu to CSGO:

https://www.mouse-sensitivity.com/?share=9bf53f060ff718adcfa2030f98c19d6e

Osu to Valorant:

https://www.mouse-sensitivity.com/?share=c84720c29e7041af49b314aeec9279de

Valorant to CSGO:

https://www.mouse-sensitivity.com/?share=0943179d2693eb89b4832c33dc9b3956

Except from some small discrepancies due to the lack of decimals in Valorant, this is pretty much spot on.

Link to comment
4 hours ago, DPI Wizard said:

Osu to CSGO:

https://www.mouse-sensitivity.com/?share=9bf53f060ff718adcfa2030f98c19d6e

Osu to Valorant:

https://www.mouse-sensitivity.com/?share=c84720c29e7041af49b314aeec9279de

Valorant to CSGO:

https://www.mouse-sensitivity.com/?share=0943179d2693eb89b4832c33dc9b3956

Except from some small discrepancies due to the lack of decimals in Valorant, this is pretty much spot on.

 

 

8kG9bAX.jpg

 

eHU5FHm.jpgsmall discrepency?


Watch this then :)

F0Esprk.jpg

pyVhiAE.jpg

 I would say the difference is huge because the sensitivity being converted is the same but the output is different LUL.

Edited by marmanoff
Same picture twice
Link to comment
  • Wizard
7 hours ago, marmanoff said:

8kG9bAX.jpg

small discrepency?

Of course you're gonna get a different sensitivity when the first conversion is using 360 distance and the second is using MDV 0%.

If you use 360 distance when converting back you will get the same sensitivity:

image.png

7 hours ago, marmanoff said:

 I would say the difference is huge because the sensitivity being converted is the same but the output is different LUL.

You are using sensitivity numbers that are matched using 360 distance (1.699091 for CSGO and 0.534 for Valorant). Converting these to osu will and should give you different results since they're not matched using a FOV based method.

If you instead use 0.503 for Valorant like in your conversion higher up (which is matched to CSGO using MDV 0%) you will get the same osu sensitivity as with CSGO:

image.png

Link to comment
10 hours ago, DPI Wizard said:

Of course you're gonna get a different sensitivity when the first conversion is using 360 distance and the second is using MDV 0%.

If you use 360 distance when converting back you will get the same sensitivity:

image.png

You are using sensitivity numbers that are matched using 360 distance (1.699091 for CSGO and 0.534 for Valorant). Converting these to osu will and should give you different results since they're not matched using a FOV based method.

If you instead use 0.503 for Valorant like in your conversion higher up (which is matched to CSGO using MDV 0%) you will get the same osu sensitivity as with CSGO:

image.png

 

If I want a 1:1 ratio exact same sensitivy from Valorant or CSGO 360 degrees to OSU. How would I do it? 360 distance or MDV 0%?

Link to comment
  • Wizard
4 minutes ago, marmanoff said:

 

If I want a 1:1 ratio exact same sensitivy from Valorant or CSGO 360 degrees to OSU. How would I do it? 360 distance or MDV 0%?

Impossible since the FOV is locked in CSGO and Valorant. So you have to choose between 360 distance or some kind of monitor match. In other words you can only match one aspect of the sensitivity perfectly, everything else just follows this. Personally I prefer 360 distance though, since hipfire is mostly used for navigating the map.

Link to comment
Just now, DPI Wizard said:

Impossible since the FOV is locked in CSGO and Valorant. So you have to choose between 360 distance or some kind of monitor match. In other words you can only match one aspect of the sensitivity perfectly, everything else just follows this. Personally I prefer 360 distance though, since hipfire is mostly used for navigating the map.

What about FPosu is that a better option?

Link to comment
17 hours ago, marmanoff said:

What about FPosu is that a better option?

fps osu is the better choice when it comes to fps players

you still face the challenge of having 2 different fov settings

id stick to 90fov for  (csgo) and fposu and then black bars focal length the 103 fov games

that would work as far as aim goes (the focal length thread is pinned in the forum )

Link to comment
On 4/27/2020 at 6:27 PM, Mohbaw said:

Hello everyone,

I really don't know how to use focal length method, I play CSGO on 1024 x 768 stretched with 2.05 , 400 dpi 

and want the same cm/360 and FOV in Valourant to be as same as CSGO

I put my res in NVIDIA control panel to 1024 x 768 ( no scaling checked) and convert the sens using 360/cm method but it feels weird can someone in light me please.

actually i over thinked that,

 

it says Valorant dont change ur sensitivity if u use different FoV's so 360 conversion to csgo or the other way csgo to valorant 360 should be correct

Link to comment

Hi. 

Im trying to convert my siege sens of 9 to to valorant and i play 4:3 1920 x 1080 in siege with 60 FOV whereas in valorant i play 4:3 but the resolution is 1280 x 960 how would i go about an accurate sens conversion.

Link to comment

Hi

is it possible to get my camera to use the same distance on screen as my mouse in moving in real life?

Link to comment
  • Wizard
27 minutes ago, 90skidd said:

Hi

is it possible to get my camera to use the same distance on screen as my mouse in moving in real life?

Yes, convert from Windows to Valorant and you'll get this.

Link to comment
4 minutes ago, DPI Wizard said:

Yes, convert from Windows to Valorant and you'll get this.

thank you for the reply

 

Edited by 90skidd
Link to comment



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...