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GZDoom / Brutal Doom


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  • 4 weeks later...

Should prescale option be turned on? I tried with it off and sensitivity seems way too low.

 

Edit: Yes, it should be. Also, Mouselook speed should be set to twice that of the turning speed. From what I understand, mouselook is the vertical sensitivity while turning speed is the horizontal. By default, if both values are at 1, the horizontal sensitivity seems about half as much as the vertical, so setting Mouselook speed to 2 while turning speed is at 1 should fix it.

Edited by Ehren Wong
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  • 1 year later...
  • Wizard
1 hour ago, 1TimePurchase said:

Decided to play through this gem again as I wait for Doom Eternal to release, and I noticed that y-axis aiming isn’t 1:1 with the x-axis with either the prescale option disabled or enabled.

Would you mind taking a look at this again @DPI Wizard?

That might be the case, but to you have any option to set the axis separately?

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  • 7 months later...
  • 9 months later...
  • 2 years later...
  • 1 month later...

There should be a separate calculator option for "ZDoom + forks" because it seems to me that the calculations are inaccurate if I'm not using Brutal Doom, as in it feels slower. It feels like Mouse Acceleration to be honest but I couldn't find that in the settings.

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  • Wizard
2 minutes ago, Banjoei said:

There should be a separate calculator option for "ZDoom + forks" because it seems to me that the calculations are inaccurate if I'm not using Brutal Doom, as in it feels slower. It feels like Mouse Acceleration to be honest but I couldn't find that in the settings.

What build/version/fork are you on? The calculations are for the latest builds currently, but maybe I should add some options to separate the builds.

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1 minute ago, DPI Wizard said:

What build/version/fork are you on? The calculations are for the latest builds currently, but maybe I should add some options to separate the builds.

Version 4.10.0, but I had completely forgotten about the version. That might be the issue since I haven't updated GZDoom in a while.

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