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Deep Rock Galactic


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On 3/5/2018 at 4:13 PM, DPI Wizard said:

The sensitivity changed by exactly 25% during my analysis, so please reply to confirm if the calculation is correct for you. I don't know why it changed, might have been a bug in the game.

The sens still feels off. I use a 43cm 360 and im off by like 5cms

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  • Wizard
2 hours ago, disconnector said:

For me there seems to be a difference on the space rig and out on a mission. While in the space rig my sens is normal but on mission my vertical sensitivity is reduced by quite a bit. There could be more engine related issues in regards to sensitivity?

I haven't played this game other than analyzing it in the starting area, but maybe the FOV changes on a mission or something?

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  • 3 weeks later...

I am about to buy this game, but I want to play with a friend on Xbox, so I need the Windows-Store Version. 

I know from the Bedrock-edition of minecraft that the game-folders are encrypted (for games from the windows-store), so I would like to know if the calculator is working for the Windows-Store Version of Deep Rock galactic as well?

Edited by WhoCares?
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  • Wizard
46 minutes ago, WhoCares? said:

I am about to buy this game, but I want to play with a friend on Xbox, so I need the Windows-Store Version. 

I know from the Bedrock-edition of minecraft that the game-folders are encrypted (for games from the windows-store), so I would like to know if the calculator is working for the Windows-Store Version of Deep Rock galactic as well?

I don't know for sure as I only have the Steam version, but pcgamingwiki doesn't list a config file location for the Windows Store version, and considering the config file is located in the game directory it's probably not accessible.

In-game sensitivity should be the same though.

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I bought the game (microsoft-version), but the fov calculation seems to be wrong for 21:9 monitors.

106 fov ingame on a 2560x1080 screen is actually 121.05 hfov when gaming instead of 106 what the calcutator is displaying me.

Thus the output sensitivity is probably wrong too

nope.PNG.afb4d7e4aadbe82dffaa0dd640632d1e.PNG

Edited by WhoCares?
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11 minutes ago, Drimzi said:

Change the fov type to 16:9 horizontal. A lot of games with the type "Hdeg Res" will actually be 16:9.

Worked :) 

Thank you! 

But this will be only a problem with 21:9 monitors, right?

Edited by WhoCares?
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I guess it applies to any aspect ratio that isn't 16:9. Whenever you play a game, test with a 16:9 aspect ratio with black bars, and 21:9. If the game zooms in when you go to 21:9, then calculate with Hdeg. If the black bars get filled in with additional fov, then change the type to 16:9.

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Thank you!

Also: The Microsoft-Store-Version has the option to change the sensitivity-inpu to "manuel mode" so you can type in the values you would use for the config file. But sadly it does not allow decimals (despite showing one^^) and roundes the value when using decimals 😕

also.thumb.PNG.bcc2d4230ae61a5be9b102bc74169fa8.PNG

 

 

 

Edited by WhoCares?
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  • 9 months later...

I started with 120 FOV on the calculator for Deep Rock Galactic https://www.mouse-sensitivity.com/?share=8a951e6f37621c8a2963fe197bef92e0 and the 360 felt much slower than Call of Duty Cold War. Then I tried the default FOV (100) https://www.mouse-sensitivity.com/?share=4f59c1b6e982cd2781bf8da41c9d35c6 , using the new in-game sensitivity while keeping the in-game FOV at 120 and the feeling was right. 

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  • Wizard
2 hours ago, crispydono said:

I started with 120 FOV on the calculator for Deep Rock Galactic https://www.mouse-sensitivity.com/?share=8a951e6f37621c8a2963fe197bef92e0 and the 360 felt much slower than Call of Duty Cold War. Then I tried the default FOV (100) https://www.mouse-sensitivity.com/?share=4f59c1b6e982cd2781bf8da41c9d35c6 , using the new in-game sensitivity while keeping the in-game FOV at 120 and the feeling was right. 

I think you are experiencing an old bug. See if you have a folder "%LOCALAPPDATA%\Unreal Engine\Engine\Config" and in that folder a file called UserInput.ini. If so the game erroneously reads this file which probably has the setting "bEnableFOVScaling=False" in it.

You can delete or rename the whole folder "%LOCALAPPDATA%\Unreal Engine\" as no game should use it. Rename it to "Unreal Engine (old)" or something.

image.png

I've done like this so I can easily find back to it when I need to test like now :)

Note the space in "Unreal Engine", you might have another unrelated folder called "UnrealEngine", don't touch this one!

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  • 1 year later...

Hi. Need help.
I want to change my sensitivity and fov via config file, but the game keeps overriding the values I enter to the ones I've set previously in the in-game settings.
I have the xbox version of the DRG. I'm changing the values in GameUserSettings.ini and Hardware.ini from "D:\XboxGames\Deep Rock Galactic\Content\FSD\Saved\Config\WinGDK".
I've tried with marking the config files as read-only - the values are not getting override then, but the game still uses the ones I've set previously in the in-game settings.
It's also good to mention that I don't have the "%LOCALAPPDATA%\Unreal Engine\Engine\Config" folder

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  • Wizard
19 minutes ago, irastio said:

Hi. Need help.
I want to change my sensitivity and fov via config file, but the game keeps overriding the values I enter to the ones I've set previously in the in-game settings.
I have the xbox version of the DRG. I'm changing the values in GameUserSettings.ini and Hardware.ini from "D:\XboxGames\Deep Rock Galactic\Content\FSD\Saved\Config\WinGDK".
I've tried with marking the config files as read-only - the values are not getting override then, but the game still uses the ones I've set previously in the in-game settings.
It's also good to mention that I don't have the "%LOCALAPPDATA%\Unreal Engine\Engine\Config" folder

This is "typical" for games on Microsoft Store/Xbox unfortunately. Usually the actual config file is located in a non-accessible folder or cloud and is copied to the accessible location on launch, overwriting everything there (or something to that effect).

So I'm afraid you are stuck with in-game sensitivity 😕

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