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Rise of the Tomb Raider

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[02-05-2016] PC Patch notes for patch 1.0.610.1

Independent mouse sensitivity control for aim and regular navigation.

Option to disable mouse smoothing (very light mouse smoothing is present otherwise)

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hello I think the converter is wrong on this game, when I try to convert from csgo 360 rotation, with 2.712867 sens on csgo 400 dpi, it tell me to set on the 23 slider, I cant even do a 360 on mousepad with this sens

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5 minutes ago, espe89 said:

hello I think the converter is wrong on this game, when I try to convert from csgo 360 rotation, with 2.712867 sens on csgo 400 dpi, it tell me to set on the 23 slider, I cant even do a 360 on mousepad with this sens

Just checked the game now, and calculations should be correct. How are you setting the sensitivity?

my bad, I just saw on my own screen that I have to setup the bottom sensitivity settings aswell, should work now

I'm doing approx 270° rotation, so i'm 90° away, using xtfry gp3 which is 420mm

Edited by espe89

I think there is a problem with the adjusting fov, when my fov is low, your convert seems to be ok, when the fov is going up the 270° thing happens

what I meant, the fov is changing when you are on closed spots, the camera tends to zoom in, and when you are in open area the camera is going away, I think this is the problem

when i select aimed in the calculator the FOV still says 95.

i also think that "Mouse Y Sensitivity" is lower than "Mouse X Sensitivity".

 

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