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Conan Exiles

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  • DPI Wizard
    DPI Wizard

    I have updated this game now: Fixed the FOV so it mimics the game's limitation of maximum 130 hdeg res. Updated the sensitivity calculation to use the 16:9 FOV, this corrects any errors

  • DPI Wizard
    DPI Wizard

    It should work, but if you already have the heading [/Script/Engine.InputSettings] in the config file, you can't add it again. Just add the smoothing line under it: If this is what you are

Sensitivity config is located in Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor\Input.ini as 

AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.104911,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.104911,Exponent=1.000000,bInvert=False))

Not only can it be set with more precision but to values outside the in-game max and min.

Additionally FOV is located in Game.ini in the same folder.

Also idk if it's just my imagination but vertical sensitivity feels different to horizontal.

Edited by Skwuruhl

  • 4 weeks later...
  • Author
  • Wizard

It seems to be bugged at the moment. If you set the sensitivity in-game it will not update the file reset to the previous value after you exit the game. But if you set the sensitivity in the config file (Input.ini as mentioned in the calculator) the settings are used and updated in-game. So if the file is empty, add the lines after the heading

[/Script/Engine.InputSettings]

  • 3 years later...
  • 2 months later...
  • Author
  • Wizard
8 hours ago, MuntyYy said:

Hey Wizard, could you please take another look? It doesnt seem updated

I have updated this game now:

  • Fixed the FOV so it mimics the game's limitation of maximum 130 hdeg res.
  • Updated the sensitivity calculation to use the 16:9 FOV, this corrects any errors with ultrawide etc.
  • Added instructions on how to disable smoothing.
  • Added config file sensitivity for better accuracy.

Sorry for the spam, y axis is 1.75x slower than x, I'd also like to mention that another game in your list -Deep Rock Galactic has the same issue for the y axis, which appears to be around 1.5x slower than the x one. 

Edited by MuntyYy

  • Author
  • Wizard
15 hours ago, MuntyYy said:

Sorry for the spam, y axis is 1.75x slower than x, I'd also like to mention that another game in your list -Deep Rock Galactic has the same issue for the y axis, which appears to be around 1.5x slower than the x one. 

They both have an old "feature" of Unreal Engine 4 where the y axis is 0.7 times slower than the x axis. I think it's been a bit back and forth on Deep Rock Galactic.

The FOV for DRG has been updated as well, it's actually a vdeg multiplier now for some reason.

Got it, DRG looks and feels good now, however Conan doesn't. On Config FOV: 73 *(800cpi/ 26cm.360) ~~ axis should be set as follows:
(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.017261,Exponent=1.000000,bInvert=False))
(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.024658,Exponent=1.000000,bInvert=False))

And not as what the Calculator says:
(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.014799,Exponent=1.000000,bInvert=False))
(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010360,Exponent=1.000000,bInvert=False))

Indeed, but the sensitivity is calculated wrongly it should be matched for Config FOV 90 NOT Config FOV 73.739795
This 0.017261, not this - 0.014799
0.024658 not 0.021142

Edited by MuntyYy

Those numbers specifically because you can't set decimals in the config, so either 73 or 74 Config FOV.
I apologize for the way I explain things, english is my 2nd language.
Basically the sensitivity your calculator outputs for 73 Config FOV is the sensitivity you need to have for 90 Config FOV and the one for 90 Config FOV is the one you need for 73

Edited by MuntyYy

  • Author
  • Wizard
12 minutes ago, MuntyYy said:

If I'm using x: 0.014799 for 26cm/360 (800cpi) it won't work, the sensitivity is way too slow

The game is using the 16:9 horizontal FOV for the sensitivity calculation, not the vertical. Since it's UE4 based, very few developers change this (there's a few games that do it though).

Have you disabled smoothing? Just tested this configuration now, and it's 100% correct.

https://www.mouse-sensitivity.com/?share=7278a5f32f4d996996df92ee2e18193f

image.png

 

The lines to disable the smoothing will erase themselves at each launch of  the game even if I put read only, so I guess the answer is no I haven't disabled smoothing if that's the only way you can do it. I don't know why it does that on my end but it is what it is I guess. The FOV its also the same probably minus 1image.thumb.png.277ffc372d12dca6dd54a1343f228fbe.png

  • Author
  • Wizard
5 minutes ago, MuntyYy said:

The lines to disable the smoothing will erase themselves at each launch of  the game even if I put read only, so I guess the answer is no I haven't disabled smoothing if that's the only way you can do it. I don't know why it does that on my end but it is what it is I guess.

It should work, but if you already have the heading [/Script/Engine.InputSettings] in the config file, you can't add it again. Just add the smoothing line under it:

image.png

If this is what you are doing and it still gets removed, the only thing you can do to fix it is to lower your polling rate to 250 Hz or even 125 Hz.

Thank you for your time, I appreciate it, the line gets removed on my end but I can't notice any mouse smoothing in this game and my sensitivity/360 works with the values I've mentioned above so there ain't much I can ask for. Thought the calculator was giving the wrong sensitivity numbers but I guess I'm wrong, Good day to you!

  • Author
  • Wizard
13 hours ago, MuntyYy said:

Thank you for your time, I appreciate it, the line gets removed on my end but I can't notice any mouse smoothing in this game and my sensitivity/360 works with the values I've mentioned above so there ain't much I can ask for. Thought the calculator was giving the wrong sensitivity numbers but I guess I'm wrong, Good day to you!

One question though, does the 360 distance change if you use a polling rate of 125 Hz?

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