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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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Battlefield V


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  • Wizard
Just now, Scca said:

I am slighty confused about what the actual "Vehicle" calculation is how it's different from the "TankDriver" one, since changing the vehicle value also influrences the drivers sensitivity, leading to mixed results depending on how you calculate.

Vehicle sensitivity is just the transport vehicles, while the tank driver sensitivity is based on both this sensitivity and its own tank sensitivity. 

4 minutes ago, Scca said:

Also I was wondering where the plane sensitivity is, since it has it's own value in the settings. 

Due to how the plane sensitivity works it can't be added.

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55 minutes ago, DPI Wizard said:

Vehicle sensitivity is just the transport vehicles, while the tank driver sensitivity is based on both this sensitivity and its own tank sensitivity. 

So I can just simply calculate the Vehicle Sensitivity like that, and then the Tank sensitivity like that with the result from the first calcuation used? The same in Battlefield 1 and it's vehicles. 

Also, what is meant with the info "Make sure you configure the same "ADS Field of View" (GstRender.FieldOfViewScaleADS) and "Uniform Soldier Aiming" (GstInput.UniformSoldierAiming) in the game as in the calculator." Because this slightly confuses me. 
Is the "the same ADS FOV and Uniform Soldier Aiming" meant as in: Both settings have to be the same value? I use 1.78 as Uniform Soldier Aiming, so do I have to enter the same number for the ADS FOV? What does the ADS Field of View setting do anyway and what value do I have to enter for it, it is set to 0 in the configs.

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  • Wizard
13 minutes ago, Scca said:

So I can just simply calculate the Vehicle Sensitivity like that, and then the Tank sensitivity like that with the result from the first calcuation used? The same in Battlefield 1 and it's vehicles. 

Correct.

13 minutes ago, Scca said:

Also, what is meant with the info "Make sure you configure the same "ADS Field of View" (GstRender.FieldOfViewScaleADS) and "Uniform Soldier Aiming" (GstInput.UniformSoldierAiming) in the game as in the calculator." Because this slightly confuses me. 

It means that you need to pay attention to the special options and make sure you set them on/off in the calculator according to what you have in the game.

image.png

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Thanks for the explainations, but I have yet another question:

What's with the ingame FOV number? When setting it to ~78 (77,552142 in the configs to be precise) vFOV, it should have a 110 hFOV, like I set it in every game. 

However, when hovering over the FOV setting in Battlefield V, it says that a 78 vFOV results in a 94 hFOV as shown in the screenshot below. (It's in german, sorry for that)

Bild_2022-07-11_162612899.png

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  • Wizard
1 minute ago, Scca said:

However, when hovering over the FOV setting in Battlefield V, it says that a 78 vFOV results in a 94 hFOV as shown in the screenshot below. (It's in german, sorry for that)

The game is showing you the 4:3 FOV, and not your actual FOV based on your resolution.

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  • 1 year later...
  • Wizard
27 minutes ago, Sovereign said:

@DPI Wizardi think they "fixed" the fov value in the options. Setting it ot 90 which says 106 horizontal ingame seems correct now. Can you double check this? I could be wrong but 74 beeing 106 as the calculator says feels way to narrow.

It's still the same as it has always been, the value you configure (90) is vertical degrees, the Horizontal FOV shown of the right side is the horizontal 4:3 FOV (106), regardless of your configured aspect ratio. 74 vertical is about 106 horizontal for 16:9.

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1 hour ago, DPI Wizard said:

It's still the same as it has always been, the value you configure (90) is vertical degrees, the Horizontal FOV shown of the right side is the horizontal 4:3 FOV (106), regardless of your configured aspect ratio. 74 vertical is about 106 horizontal for 16:9.

ugh forget that i said anything of course you are right...maybe i'm trippign today but bfv feels much more "zoomed" in than all the other games i play with the same FOV.....

 

thanks for the quick answer :)

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