July 21, 20232 yr Author Wizard 5 hours ago, sonorciff said: Can I get some clarification please, if I'm trying to get MDV 0%, do I need to: Set mouse_use_per_scope_sensitivity_scalars "1" and input the corrected scalars for each scope (in my case it's 1.004245 for all values)? Or does mouse_use_per_scope_sensitivity_scalars not matter? I does matter, as it enables the ability to set the sensitivity for each scope. Join the community on Discord!
July 22, 20232 yr 13 hours ago, sonorciff said: So even if every value is the same, it is still needed? If you want 0% mdv or mdh in apex legends you don’t have to change anything it’s the basic value 1.000000 or in your case (fov rounding from the game) 1.004245. And no you don’t have to set this value for all scopes. In this case it doesn’t matter.
July 23, 20232 yr 14 hours ago, Quackerjack said: If you want 0% mdv or mdh in apex legends you don’t have to change anything it’s the basic value 1.000000 or in your case (fov rounding from the game) 1.004245. And no you don’t have to set this value for all scopes. In this case it doesn’t matter. So in my case, I can set the following values, and never need to touch scalar_1 through scalar_7, right? mouse_use_per_scope_sensitivity_scalars "0" mouse_zoomed_sensitivity_scalar_0 "1.004245"
July 23, 20232 yr 5 hours ago, sonorciff said: So in my case, I can set the following values, and never need to touch scalar_1 through scalar_7, right? mouse_use_per_scope_sensitivity_scalars "0" mouse_zoomed_sensitivity_scalar_0 "1.004245" Yes. 👍
July 27, 20232 yr I need help, totally confused at this point 🫣 I converted my Warzone settings to Apex, but aiming feels off. I use 110 FoV in-game, which results in "fov_scale 1.55" - but this reddit post says I should divide 110/70 to get the proper value...which is 1.5714. So what should I do now?! Use this 1.5714 as value for the converter, which results in different mouse settings...or just use the mouse settings that the converter gave me with 1.55 and change to 1.5714 in the profile.cfg...so that I use mouse settings for 1.55 with 1.57. Right now, im confused. I know that mouse_zoomed_sensivity_scalar_0 to 6 have no function, so I use mouse_use_per_scope_sensitivity_scalars "0". Thank you guys.
July 27, 20232 yr Author Wizard 3 hours ago, r3d84 said: I use 110 FoV in-game, which results in "fov_scale 1.55" - but this reddit post says I should divide 110/70 to get the proper value...which is 1.5714. This is wrong, the config file FOV is a multiplier of 70, while the in-game FOV scale of 70 to 110 corresponds to multiplier 1 to 1.55 in the config file, which in turn makes 110 in-game 108.5 in reality Join the community on Discord!
July 27, 20232 yr vor 45 Minuten schrieb DPI Wizard: This is wrong, the config file FOV is a multiplier of 70, while the in-game FOV scale of 70 to 110 corresponds to multiplier 1 to 1.55 in the config file, which in turn makes 110 in-game 108.5 in reality Okay, so I just have to use the multiplier of 1.57 in the converter (and the config), to get my correct sensitivity for proper 110 fov, right? Maybe you could check my updates settings on the screenshot below 😅 Thanks
July 27, 20232 yr Author Wizard 2 minutes ago, r3d84 said: Okay, so I just have to use the multiplier of 1.57 in the converter (and the config), to get my correct sensitivity for proper 110 fov, right? Maybe you could check my updates settings on the screenshot below 😅 Thanks No, 110 in-game is 1.55 in the config file, check the value in %USERPROFILE%\Saved Games\Respawn\Apex\profile\profile.cfg if you are unsure Join the community on Discord!
July 28, 20232 yr vor 23 Stunden schrieb DPI Wizard: No, 110 in-game is 1.55 in the config file, check the value in %USERPROFILE%\Saved Games\Respawn\Apex\profile\profile.cfg if you are unsure Yeah, I use 1.5714 in the config...so I have to use this for the converter, too....right?
July 28, 20232 yr Author Wizard 4 minutes ago, r3d84 said: Yeah, I use 1.5714 in the config...so I have to use this for the converter, too....right? Then 1.5714 is indeed correct! Join the community on Discord!
May 26, 20241 yr At one time I played at .971 sensitivity with 1600 dpi (1,533.6 edpi) and the default 1 multipler on the 2x scope. If I'm playing at a much lower EDPI (400-500), and I want to keep everything else the same but make the sensitivity on the 2x scope equivalent to what it was playing at 1,533.6 edpi, how do I do that? I'm assuming I would need the cm/360 value for being 2 scoped with a 1 multiplier at 1,533.6 edpi, which the calculator doesn't currently tell you, but should be possible - then just work out the multiplier that would create that cm/360 value at the current sens, right? Edited May 26, 20241 yr by thecrackstreetboys
July 29, 20241 yr I am confused on the scope sensitivities. If Apex uses 0% Monitor Distance as default, then how come when I use 110 in-game FOV the calculated multipliers for scope sensitivities shift to 1.01 instead of staying at 1?
July 29, 20241 yr Author Wizard 7 minutes ago, DeadPixel said: I am confused on the scope sensitivities. If Apex uses 0% Monitor Distance as default, then how come when I use 110 in-game FOV the calculated multipliers for scope sensitivities shift to 1.01 instead of staying at 1? See this old reply to the issue ⬇️ On 6/9/2022 at 2:58 PM, DPI Wizard said: This happens because the game has a bug where it rounds the FOV to the nearest whole number before calculating the ADS sensitivity. So use the values from the calculator as it accounts for this. Join the community on Discord!
December 19, 2024Dec 19 Why the FOV figure is not exact 4:3 HFOV like other games made by source engine?
December 19, 2024Dec 19 Author Wizard 12 hours ago, MGYBlue said: Why the FOV figure is not exact 4:3 HFOV like other games made by source engine? The config file is exactly 4:3 HFOV (70*multiplier). The in-game FOV is likely just "beautified" to go from 70 to 110 instead of 108.5. Join the community on Discord!
December 19, 2024Dec 19 6 hours ago, DPI Wizard said: The config file is exactly 4:3 HFOV (70*multiplier). The in-game FOV is likely just "beautified" to go from 70 to 110 instead of 108.5. Thank you!
October 10Oct 10 Can you clarify pls how the fov values work in the current state?According to calculator fov 110 in game would result 123.268762 fov if play in 16x9 aspect and 108.5 if using 4x3 aspect. Those are correct?
October 10Oct 10 Author Wizard 5 minutes ago, Dribbler said:Can you clarify pls how the fov values work in the current state?According to calculator fov 110 in game would result 123.268762 fov if play in 16x9 aspect and 108.5 if using 4x3 aspect. Those are correct?That is correct. Join the community on Discord!
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