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Oh Deer

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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Fractal Block World

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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Outpath

The sensitivity slider is not accurate, expect some discrepancy.
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Red Dead Redemption

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Star Wars: Knights of the Old Republic II - The Sith Lords

Just added!
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Game request archive


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Le 08/05/2024 à 19:02, DPI Wizard a dit :

I don't currently have access, but will add it as soon as I do!

There is a twitch drop for the beta of Arena Breakout Infinite at 8pm eastern time, or 0.00 am UTC+0, if you are intersted 😉

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  • Wizard
23 hours ago, sam0uraiii said:

There is a twitch drop for the beta of Arena Breakout Infinite at 8pm eastern time, or 0.00 am UTC+0, if you are intersted 😉

I was travelling when the drop was and just missed it, so I didn't get any :(

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  • Wizard
On 5/8/2024 at 4:17 AM, Bjorn said:

Name: Arena Breakout: Infinite

 

On 5/10/2024 at 3:15 PM, gigo10 said:

Name: Arena Breakout: Infinite

 

On 5/11/2024 at 9:44 AM, rongyanshidan said:

Name:Arena Breakout: Infinite

 

 

7 hours ago, MarkAsher said:

Name: Arena Breakout: Infinite

Hipfire is added for Arena Breakout: Infinite, aims are in the works.

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  • Wizard
On 5/9/2024 at 10:50 PM, NKT said:

Name: V Rising
Website:  Steam
Status: release
Release date: 8 may 2024

Availability: purchase

Is the camera tilt fixed in this game, or can you tilt up and down? Unless it can be tilted down to look straight ahead, it can't be added.

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  • Wizard
35 minutes ago, Nexu said:

I’ve been told that Marvel Rivals is essentially OW2 sens multiplied by .375 for anyone trying to do a somewhat accurate conversion while we wait. 
 

Example 4 sens in OW2 would be 1.5 in Marvel Rivals 

If that is the case and since it's Unreal Engine based from what I can gather, the correct factor is likely ~0.37718 or ~0.37714 depending on how they implemented the sensitivity. Once I get access to the game we will know for sure :)

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