Wizard DPI Wizard Posted April 14, 2017 Wizard Share Posted April 14, 2017 Just added! View full update Link to comment
CopperCn Posted April 14, 2017 Share Posted April 14, 2017 Config file location: \AppData\Local\Saber Interactive\Quake Champions\client\config Looking forward to ur update Link to comment
Wizard DPI Wizard Posted April 14, 2017 Author Wizard Share Posted April 14, 2017 Config file location: \AppData\Local\Saber Interactive\Quake Champions\client\config Looking forward to ur update Added it now, but unfortunately it does not support any more than two decimals at the moment. Link to comment
Drimzi Posted May 1, 2017 Share Posted May 1, 2017 (edited) Edited January 28, 2018 by Drimzi Link to comment
KandiVan Posted May 1, 2017 Share Posted May 1, 2017 yea I also think they added greater accuracy for sensitivity values, my config file looks similar. Link to comment
NoMaD.oW Posted May 15, 2017 Share Posted May 15, 2017 So it might be able to tweak it even further now? Can anyone confirm that, I'd love to match the viewspeed better. Link to comment
Drimzi Posted May 15, 2017 Share Posted May 15, 2017 (edited) Edited January 28, 2018 by Drimzi Link to comment
ar no Posted May 15, 2017 Share Posted May 15, 2017 (edited) i can't find the \AppData\Local\Saber Interactive\Quake Champions\client\config in the local files it just isn't showing the Saber Interactive, is there some way to find it? edit: i found it under local/id software/quake champions/client/config Edited May 15, 2017 by ar no Link to comment
Wizard DPI Wizard Posted May 15, 2017 Author Wizard Share Posted May 15, 2017 Yeah, they have change it, updated the game info. Thanks for the report! Link to comment
Cynic27 Posted June 2, 2017 Share Posted June 2, 2017 (edited) The sensitivity options in games have completely changed with the latest patch. Edit : Seems to be the same settings as Quake Live now. Edited June 2, 2017 by Cynic27 Link to comment
Wizard DPI Wizard Posted June 10, 2017 Author Wizard Share Posted June 10, 2017 Updated it now! Link to comment
Excalibur Posted June 25, 2017 Share Posted June 25, 2017 noob question. If I change my sensitivity and FOV in config file than numbers in game options where sliders are doesn't change. How does it work? Should I change only numbers in config file and forget about sliders? Or I need to change sliders (no decimal in FOV and not that great control of sensitivity slider) or maybe booth? Link to comment
Wizard DPI Wizard Posted June 25, 2017 Author Wizard Share Posted June 25, 2017 This is the case with some games, but usually the config file settings take precedence. If you change the sliders in-game it will overwrite the config file, so don't touch them Link to comment
Excalibur Posted June 25, 2017 Share Posted June 25, 2017 (edited) what if I already messed it up? I can bring back defaults of mouse sensitivity. Will it help? Looks like defaults for FOV can not be set. I have bring back defaults but looks like slider at default state 5 overwrite config file Edited June 25, 2017 by Excalibur Link to comment
slime Posted July 14, 2017 Share Posted July 14, 2017 (edited) Just tried converting my Overwatch sensitivity to Quake Champions and it just told me, "No calculations yet.." A little sour because I paid for a membership for this sole purpose. Can anyone help me out? My OW sens is 3 in-game and 1600dpi. Much appreciated. Edited July 14, 2017 by stunna Link to comment
Conаn Posted July 14, 2017 Share Posted July 14, 2017 Hi, your sensitivity with Overwatch FOV (103) will be 0.9 and if you pick Quake default FOV (130), your sens will be 1.238 slime 1 Link to comment
slime Posted July 14, 2017 Share Posted July 14, 2017 13 hours ago, Conаn said: Hi, your sensitivity with Overwatch FOV (103) will be 0.9 and if you pick Quake default FOV (130), your sens will be 1.238 Thank you tons man. Link to comment
Wizard DPI Wizard Posted July 14, 2017 Author Wizard Share Posted July 14, 2017 14 hours ago, stunna said: Just tried converting my Overwatch sensitivity to Quake Champions and it just told me, "No calculations yet.." This usually means that something is missing in forms from the game you are converting from. Can you post a screenshot of the issue? Link to comment
slime Posted July 16, 2017 Share Posted July 16, 2017 On 7/14/2017 at 4:51 PM, DPI Wizard said: This usually means that something is missing in forms from the game you are converting from. Can you post a screenshot of the issue? I got it working this time around. When using the calculator, which is the best way to make your sensitivity universal? I get different values when using 360 distance, Monitor Distance, and Viewspeed. Link to comment
Wizard DPI Wizard Posted July 16, 2017 Author Wizard Share Posted July 16, 2017 1 minute ago, stunna said: I got it working this time around. When using the calculator, which is the best way to make your sensitivity universal? I get different values when using 360 distance, Monitor Distance, and Viewspeed. Use Viewspeed or Monitor Distance. Viewspeed is a bit more dynamic, and usually falls around the 60% Monitor Distance range. Link to comment
slime Posted July 16, 2017 Share Posted July 16, 2017 21 minutes ago, DPI Wizard said: Use Viewspeed or Monitor Distance. Viewspeed is a bit more dynamic, and usually falls around the 60% Monitor Distance range. When using the monitor distance or viewspeed it gives me a higher value/faster sensitivity. How does it work exactly? Sorry I am very new to DPI and in-game sensitivities. Thank you for the customer support. Link to comment
Wizard DPI Wizard Posted July 16, 2017 Author Wizard Share Posted July 16, 2017 1 minute ago, stunna said: When using the monitor distance or viewspeed it gives me a higher value/faster sensitivity. How does it work exactly? Sorry I am very new to DPI and in-game sensitivities. Thank you for the customer support. Check out this video regarding Monitor Distance. Viewspeed works a little differently, but is uses a lot of the same principles: slime 1 Link to comment
slime Posted July 16, 2017 Share Posted July 16, 2017 4 minutes ago, DPI Wizard said: Check out this video regarding Monitor Distance. Viewspeed works a little differently, but is uses a lot of the same principles: Thank you. This gave me a bit of a better understanding, but I'm still a little confused. I typically use 360 Distance whenever I calculate my sensitivities. Is using Monitor Distance superior? Link to comment
Wizard DPI Wizard Posted July 16, 2017 Author Wizard Share Posted July 16, 2017 Just now, stunna said: Thank you. This gave me a bit of a better understanding, but I'm still a little confused. I typically use 360 Distance whenever I calculate my sensitivities. Is using Monitor Distance superior? Yes, 360 distance only works well when the FOVs is very close to each other. The best way to illustrate this is matching 360 distance between hipfire and a sniper scope, it wouldn't work. But if you match something like CSGO hipfire with Overwatch hipfire, 360 distance would work quite well. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now