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360 distance in other games

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When I use MDH 0% on some games it feels very slow, then I try at 100% it feels better but still slow. I then tried using 360 distance with different fov and found it to be pretty good.

Is 360 the way to go when getting hipfire sens. If so does the fov really matter??

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  • Author
4 hours ago, DPI Wizard said:

In my opinion yes, as it will make it easier to navigate. Different FOV's will visually feel different, but since hipfire is usually used for navigating and not aiming, having a consistent 360 distance is more important.

ok thx!! one more thing for games like csgo, star wars, halo etc  that are primary hipfire is 360 the way to go??

12 hours ago, Nick said:

ok thx!! one more thing for games like csgo, star wars, halo etc  that are primary hipfire is 360 the way to go??

as a rule of thumb id recommend starting your conversion in a game like bordelands 2/3 , overwatch , destiny2 since those tend to be very restrictive with their input sections so swapping to them is not as easy as switching away from them this way you should have an easier time converting your 360 distance even to bad games (input wise)

 

Edited by fortunate reee

 

┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

 

  • Author
3 hours ago, fortunate reee said:

as a rule of thumb id recommend starting your conversion in a game like bordelands 2/3 , overwatch , destiny2 since those tend to be very restrictive with their input sections so swapping to them is not as easy as switching away from them this way you should have an easier time converting your 360 distance even to bad games (input wise)

 

ok ill try them. 

I tried all 3 and they don't match the exact same 360 distance ??

4 minutes ago, Nick said:

ok ill try them. 

I tried all 3 and they don't match the exact same 360 distance ??

the borderlnads parts are especially horrible but destiny and overwatch give the best "universal" results apart of slight variations -0.0026% (-0.0009 cm) 

 

┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

 

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