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Overwatch 2 "Relative Aim Sensitivity While Zoomed" is not working as expected..


Go to solution Solved by DPI Wizard,

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Hello,

I hopped on the bandwaggon of Monitor Coefficient 0% a couple of months ago. This is working great for me in Games likes Battlefield 4 and Apex. I think I figured it out quite nicely. Just yesterday I played Overwatch 2 for the first time, with the lower fixed FOV of 103 the Monitor Distance conversion worked great!

This is how I did the initial conversion: https://www.mouse-sensitivity.com/?share=816105ed68de2381d783e4bb59ee3b6d

everything seems fine.. than I watched a couple of Guides to get a bit more into Overwatch and they said to set the "Relative Aim Sensitivity While Zoomed" to specific values, which I did: (Widowmaker/Ana 37.93   -   Ashe 51.53)
The scoped sens felt as expected. Later I checked back with the sensitivity converter and saw differing values for Widowmaker/Ana and Ashe in the conversion results: (Widowmaker/Ana 51.21   -   Ashe 69.56)

I tried these results but the sens feels to quick when scoped in. 

I know discovered, that these "Relative Aim Sensitivity While Zoomed" depend on the monitor resolution / aspect ration: now my question is firstly why? and secondly, why does the 16:9 ratio conversion feels more like MD0% on my ultrawide monitor than native?

Original conversion (3840x1600px on input and output): https://www.mouse-sensitivity.com/?share=816105ed68de2381d783e4bb59ee3b6d

Second conversion (3840x2160px on output with different "sens while zoomed"): https://www.mouse-sensitivity.com/?share=17d2ddb5984b313600b286170166636b

Hope can could make myself understandable – sorry for my english, non-native speaker here..

best regards!

Edited by JohnQuichotte
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1 hour ago, JohnQuichotte said:

everything seems fine.. than I watched a couple of Guides to get a bit more into Overwatch and they said to set the "Relative Aim Sensitivity While Zoomed" to specific values, which I did: (Widowmaker/Ana 37.93   -   Ashe 51.53)

This is correct, there was a bug in the calculator with different aspect ratios after the game was updated to Overwatch 2. I've fixed this now so everything should be correct.

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