February 15, 20233 yr Wizard Select the aspect ratio you have configured in-game in the "Aspect Ratio" special option as this changes the FOV range and base. This is different from the "Aspect Ratio" in the resolution setup. View full update Join the community on Discord!
February 16, 20233 yr Hello, I have selected 16:9 aspect ratio in-game and the FOV bias slider in-game goes from -10 to 15 for me, not -15 to 10 as the calculator shows. The special option in the calculator is set as 16:9 too. I'd like to check sens above "10" multiplier, but the calculator gives me "Verify FOV" error. Is everything correct here? Thanks.
February 16, 20233 yr Author Wizard 24 minutes ago, Roebuck000 said: I have selected 16:9 aspect ratio in-game and the FOV bias slider in-game goes from -10 to 15 for me, not -15 to 10 as the calculator shows. There was a mixup here, the -15 to 10 was for Ultrawide. I've fixed it now, thanks for reporting! Join the community on Discord!
February 16, 20233 yr I'm probably doing something wrong as usual, but the aimed sensitivity is much lower than the hipfire. Is the intended functionality not to line those up together?
February 16, 20233 yr Author Wizard 3 minutes ago, Captain Funsponge said: I'm probably doing something wrong as usual, but the aimed sensitivity is much lower than the hipfire. Is the intended functionality not to line those up together? Do you mean the sensitivity value, or the actual sensitivity in-game? The values should not line up, they are not related to each other at all. As for the actual sensitivity, aimed should be slower unless you are matching it using 360 distance. Join the community on Discord!
February 16, 20233 yr I'm making the assumption that the calculator would output different values for Mouse Look Sensitivity and Mouse Aim Sensitivity which result in the same in-game sensitivity for both. If that's not the intention, then fair enough.
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