Renscek Posted February 27, 2023 Share Posted February 27, 2023 1.7 cl_fovScale is not working for me anymore and it now just says "Verify FOV." A few months ago it was working just fine for me. Is there anything I'm doing wrong? Link to comment
Wizard DPI Wizard Posted February 27, 2023 Wizard Share Posted February 27, 2023 55 minutes ago, Renscek said: 1.7 cl_fovScale is not working for me anymore and it now just says "Verify FOV." A few months ago it was working just fine for me. Is there anything I'm doing wrong? The game maxes out at 1.642857 (which is 115 hdeg 4:3), and this is enforced by the calculator to avoid errors. If you used 1.7 before this enforcement was in place, the old calculations were wrong. Renscek 1 Link to comment
Wizard Solution DPI Wizard Posted March 29, 2023 Wizard Solution Share Posted March 29, 2023 On 2/27/2023 at 4:43 PM, Renscek said: 1.7 cl_fovScale is not working for me anymore and it now just says "Verify FOV." A few months ago it was working just fine for me. Is there anything I'm doing wrong? Actually while the hipfire FOV stops scaling at 1.642857, the scopes continue to scale up until 1.7. So I've update the calculations and maximum FOV to support this now! Renscek and Mssadg 2 Link to comment
Imposter Posted April 6, 2023 Share Posted April 6, 2023 (edited) On 30/03/2023 at 03:11, DPI Wizard said: Actually while the hipfire FOV stops scaling at 1.642857, the scopes continue to scale up until 1.7. So I've update the calculations and maximum FOV to support this now! Oh NVM about my previous post this explains what i was looking for. Thanks wizard This is really good actually you can customize your ads cm/360 slightly to your liking Edited April 6, 2023 by Imposter Link to comment
Wizard DPI Wizard Posted April 6, 2023 Wizard Share Posted April 6, 2023 27 minutes ago, Imposter said: Oh NVM about my previous post this explains what i was looking for. Thanks wizard This is really good actually you can customize your ads cm/360 slightly to your liking I guess you figured it out; if you're using a FOV higher than 1.642857, you have to enter it as a multiplier for it to work. This is the only way the calculator can know how to scale both hipfire and ADS as they use different values when it's above 1.642857. Link to comment
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