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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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Twilight Town: A Cyberpunk FPS

Just added.
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Contain

See the game notes for instructions on how to disable smoothing.
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Vomitoreum

Just added.
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Showing content with the highest reputation on 07/01/2022 in all areas

  1. Been using this and I like it. Would be good if it could be integrated into this website to automatically calculate the figures as it a bit tedious calculating every scope value. Good stuff.
    1 point
  2. What you said, doesn't make much sense. Your hipfire sensitivity, for the sake of argument its 10 in overwatch ( 34.6364 cm/ 360 ) converting that to a game with a similar FOV ( either by viewspeed v1, v2, mm 10000% ) will give your the same amount of 360 distance. You then said whilst adsing you use 0% mm ( that's where you should have viewspeed 1 - hence you "prefer" it over the other methods ). Also 0% mm its same as all the other values in hipfire, thus your assumption of "acquiring your target first before zooming in" - its false.
    1 point
  3. The actual optimal solution is 100%MM or the Gear Ratio method. But because of distortion, it doesn't feel correct at the crosshair. Muscle memory is both distance and speed. But really your muscle memory is about moving your mouse and expecting to move to a certain point on the monitor. But because of distortion, you are never going to maintain muscle memory across all points on the monitor when changing your FOV. The best thing you can do is choose the method that you think will benefit you the most, and do some experimenting. 0% is matched at the crosshair so it's good for tracking and making adjustments, but it isn't as good with flicks closer to the edge of the monitor. 100% is matched at the edge of the monitor so flicks are easier closer to the edge. And as Drimzi mentions below, the sensitivity is more uniform across the entire FOV range. Every other monitor match percentage is a combination of 0% and 100%. Viewspeed hangs around 75%MM. I don't really know why you say it's the optimal solution... FYI, the description of "Viewspeed" actually applies to the Gear Ratio Method, which is 100%MM. And I agree, 100%MM makes the most sense and would be the optimal, perfect solution if it weren't for distortion.
    1 point
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