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Russian Fishing 4

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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

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Twilight Town: A Cyberpunk FPS

Just added.
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Contain

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Showing content with the highest reputation on 09/26/2023 in all areas

  1. You are going about this in an overly complex way. If you want to increase vertical sens without changes in direction and without using acceleration you would really need to use something like the Bias mode I added to Custom Curve. In Raw Accel you can do similar but you kind of just have to "hack" it using the LUT mode and anisotropy by using an "instant" acceleration to a cap that all occurs below minimum input speed. You could set it as follows: LookUp Table (Sensitivity mode): 1e-17,2; 1e-16,2; Sens Multiplier = 0.5 Y Range = 2 * desired y/x ratio - 1 = 1.84972170686 in your case This creates the same graph as your y/x ratio version, but does not change diagonal directions (This shows what usually happens). This method works because we create some invisible instant acceleration between sens 1 to 2 and the range function has a formula of: (acceleratedSensitivity -1) * (rangeX + (rangeY - rangeX) * (atan(|y/x|)) / (pi/2)) + 1 or more easily understood as: "A single sensitivity applied to both axes, that is linearly scaled to each axes configured sensitivity value by the ratio of input angle to 90 degrees" The transition across angles would be entirely linear in Raw Accel, so an input of 45 degrees would have a sens of (1 + (desired y/x ratio -1) * (45/90)) = 1.212430426715, and an input of 22.5 degrees would have a sens of (1 + (desired y/x ratio - 1) * (22.5 / 90)) = 1.1062152133575, but there is only this one sensitivity applied to both axes components at all times so directionality is preserved - increasing vertical sens in this way does not make near horizontal motions less stable by "pitching up" your crosshair like what happens with a y/x ratio change. Using legacy threshold-based angle-snapping is a bad idea since it is extremely flawed and simply obfuscates angles below the set threshold - which is doing nothing except reduce the fidelity of input. There could be less compromised ways to facilitate a larger / more forgiving angular window to move along an axis, but none that are available at the moment.
    1 point
  2. DPI Wizard

    Starfield

    No, it's the one literally called short scope. The others will be added when I get access to them.
    1 point
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