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AIucardd

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  1.    AIucardd reacted to a post in a topic: Warface
  2. AIucardd replied to DPI Wizard's topic in Supported Games
    Strange. Here, I recorded fresh install of the game, (don't mind 4.xxxxxxx sensitivity in the beginning - looks like that's because it's got my settings i had before the patch and bugged sens value), but I can set 0.01-0.99 no problem. I don't now, i doubt they have a difference between EU and RU versions... If it'll help, I lunch game through VK-play launcher (https://vkplay.ru/about/promo) strange.mp4strange 2.mp4
  3. AIucardd replied to DPI Wizard's topic in Supported Games
    Hello there! I believe they updated sens slider in the game, now you can set decimals :-)
  4.    AIucardd reacted to a post in a topic: STALCRAFT: X
  5. Hello there! They changed something again. Patch notes states that they made all x1 sights x1.25... but somehow it's feels a bit off. Maybe my options.json file gliched again, but, if it's not troublesome, it will be cool to doublecheck 😀
  6.    AIucardd reacted to a post in a topic: STALCRAFT: X
  7. Hey there! I believe they updated the way you set sens a little (it's more refine rn). And I'm not sure about 1.0x sens - it's suppose to be same as hip-fire when using any other method than 360 distance (there is no zoom for 1.0x scopes).
  8.    AIucardd reacted to a post in a topic: GRAVEN
  9. AIucardd replied to DPI Wizard's topic in Supported Games
    Hey there! probably outdated. At least INI file edit makes sens way to low and "ingame" settings don't have "%" value
  10.    AIucardd reacted to a post in a topic: Warhammer 40,000: Space Marine II
  11. hello! There is zoom whilst ADS, but there is no compensation in mouse speed - it feels like there is the same см/360 for hipfire and for ads, but because of zoom ADS feels way faster. Is there an option to add ADS to calculator at least for bolters? I would rather have slower hipfire than faster ADS XD
  12. ok, i fixed it. I deleted attributes.xml ([GAME FOLDER]\user\profiles\default\attributes.xml) file and everything is fine now. Sorry for wasting your time...
  13. I have send a link to visualise what I mean, but TLDW: 360 for hipfire and Monitor distance dynamic for ADS, same FOV as Kovaak, mercenary aim type and default shoulder (no zoom). Sens for some reason at least 2 times slower than kovaak's My first thought was that there is no raw input in hunt, so I changed mouse pointer speed from 4 to 6. Same effect. Before update everything was perfect.
  14. hmm, calculated sens feels way to slow, idk why.
  15.    AIucardd reacted to a post in a topic: ONCE HUMAN
  16. false positive, I have no idea what it depends on. One day sens feels snappy and great, other days a bit sluggish and laggy. So yeah, disregard post above. XD
  17. Ok, I figured this stuff out i think. Maybe it'll help some poor bastard like me. So, I Use AMD GPU. In AMD software there is analogical option to NVIDIA anti-lag feature (reflex) - "Radeon anti-lag". In most games it does more bad than good, but in Once Human it's almost fixed the issue at any fps (not only with high one). I can run the game at 150-200fps, so restricting it to about 120 with this option enabled removes horrible sluggish mouse feel. Your mileage may vary, i believe unstable fps fps will still give sluggish mouse feel. Strange, because in other games mouse feels great even with 60-80fps.
  18.    AIucardd reacted to a post in a topic: ONCE HUMAN
  19. So, after release they added x2; x4; x8 scopes. Sens feels sluggish, probably input lag. ingame mouse smoothness option does not affect this. Manageable, but noticeable.
  20.    AIucardd reacted to a post in a topic: Starfield
  21. very strange, I did tried it with those settings and mouse feels way better than it was by default... maybe i played with screwd Y sens for so long that this one felt right on the money. bDampenFirstPlayerControls=0 bDampenThirdPlayerControls=0 fIronSightsLookSpeedPitch=2.0000 fIronSightsLookSpeedYaw=2.0000 fIronSightsPitchSpeedRatio=1.0000 fLookSpeedPitch=1.0000 fLookSpeedYaw=1.0000 fMouseHeadingXScale=0.0100 fMouseHeadingYScale=0.0100 fPitchSpeedRatio=1.0000 Altho, for ones who whant to try it, mod autor said you need to set and adjust mouse sens in game with ¯\_(ツ)_/¯
  22.    AIucardd reacted to a post in a topic: Starfield
  23. yes, I did those the same numbers and used it with fMouseHeadingXScale=0.0210 and fMouseHeadingYScale=0.03738, still felt off for me.
  24. until raw mouse input mod comes out, here is what I did in StarfieldCustom.ini: fMouseHeadingXScale=.0210 fMouseHeadingYScale=.0210 fMouseHeadingNormalizeMax=100.0000 fIronSightsLookSpeedYaw=1.43 fIronSightsLookSpeedPitch=1.35 fLookSpeedYaw=0.73 fLookSpeedPitch=0.70 fPitchSpeedRatio=1.0000 fIronSightsPitchSpeedRatio=1.0000 fMouseHeadingSensitivity=0.0045 bMouseAcceleration=0 (I'm sure half of those are placebo, but it just works™) fMouseHeadingYScale like those below don't work for me, Y still feels off with those, so .0210 and .0210 works best for me. fMouseHeadingSensitivity=0.0045 is for DPI 1600, I used my fallout 4 calculations, so use your own 0.03738 for 16:9 0.042 for 21:9 0.028 for 4:3 0.0336 for 16:10 0.07467 for 32:9

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